DID SOMEBODY ASK ABOUT BEST GENRE RPGS?
Right, there's a bit to go over on this subject for me, given I basically only play this genre and all that. So this post is goin to have segments. First I'll go over my top game from each sub-genre (strategy > action > turn-based. In that order
). Then I'm going to talk about a few games that got omitted, why they were omitted, and so on and so forth. So. STRATEGY RPG - Fire Emblem Conquest
Lets get the obvious out of the way. This games story is aaaaaawful
. Like on a scale ranging between Stormlight Archive (the most awesome thing to ever awesome. Ever.
) to The Last Jedi (fraaaaanchise kiiiiilllllleeeer
) this'd be beneath TLJ. It's THAT bad. Y'all know how much I can talk about everything wrong with that movie, well know this. The same applies to Fates story.
But the gameplay. Oh lawdy the gameplay is strategy-rpg heaven. The map designs are just fantastic, filled with gimmicks that really test your ability to play the game. The battle system, the bread-and-butter that makes Fire Emblem fun, is also expanded. The game's mechanics are deep enough that you can play on easy and be fine. Or you can play on Lunatic and be forced to actually use every tool the game gives you.
And unlike Three Houses Conquest
was actually balanced. ACTION RPG - Ys The Oath in Felghana
Betcha thought I was going to put Nier here! But nope, it's PSP/PC gem Ys Felghana. The story ain't nothing to write home about. But with Ys it's always about the insane and frantic gameplay. Hack'n'slash is always at its best when it's all about dodging/blocking correctly, and Felghana is all about punishing bosses at the right time and getting genuinely punished if you mess up.
Frantic action and head-banging music
, everything you could want in a game really. TURN-BASED RPG - Persona 5
Y'all knew this was coming I'm sure. Stylish as all hell, fun to play, and a pretty good story that hits all the spots you want from a JRPG and culminates in a lovely scathing assessment of the human condition. I'll admit the story didn't grab me as much as Persona 3, but it was a good blend of it and 4 minus the issues 4 had. THE DROP-OUTS
This section has three games that most will expect me to rave about but fail out due to reasons I will now detail. Lets start with the Nintendo RPGs!Xenoblade
On paper this game should be everything I want in a game. Stunning visuals, epic story, and fun battle system. And for the first half of the game it was. But then THAT part of the plot happens.
Shulk's entire revenge-quest gets thrown out the window for the stupidest saint-complex heel-turn I've ever seen. Metal Face is a major villain for the first half of the game, completely ruthless and irredeemable. He gets even worse once he actively starts interacting with the cast, proving himself to be a rabid dog bent on genocide for the humans.
So what does Shulk do out of nowhere when the entire quest up to that point had been tracking him down and killing him? Sparing him
. Because suddenly killing is oh so wrong.
It's the biggest load of horseshit. But the scene gets even worse, because Shulk even goes so far as to stand in the way of someone else who moves in after Shulk's change of heart.
Now lets get why this is an issue (beyond it being extremely sanctimonious and annoying
). Metal Face had been established as a murdering psychopathic killer. His goal was literally to wipe out humanity and basically get off on it. He's too powerful to detain, and there is no redemption or sanctity in his life.
Yet the plot chooses HIM to be all "see killing is wrong!" And yet the story can't even keep to its own moral lesson, because literally as soon as Shulk talks down the other character from kill Metal Face an accident happens and Metal Face falls to his doom.
It's just a complete and absolute mess, and it permanently took me out of the story. Suspension of disbelief is like trust. Once it's broken it's almost impossible to repair.
Still gonna buy and play the remaster tho. Don't misinterpret this scathing criticism to mean I hate Xenoblade or something. I hate that section with a passion, and it damaged my emotional investment. But unlike the next two games I still liked it.Xenoblade X
Y'all love the "it was all a dream!" copout cliche right? Well, that's essentially what this game pulls in a post-credit scene.
The entire story revolves around the remnants of the human race colonising a new planet after being driven out (and earth destroyed) by aliens. Aliens that had now tracked them to the new planet. The story is all about this struggle, and in the finale it boils down to both parties searching for a muguffin that, if destroyed, will kill all remaining humans.
JK SIKE TURNS OUT IT WAS DESTROYED THE ENTIRE STORY, DIDN'T EVEN SURVIVE PLANETFALL, HOPE YOU ENJOY THE ENTIRE CONFLICT BEING FOR NOTHING!
I liked the gameplay. And despite the story ending I don't regret the, what, 200 or so hours I sunk into the game? But that stunt right there, the stupid sequel-tease we're never going to get resolved, a tease that literally undermines the entire story, is why this game will never ever enter a best-of list. And indeed will always have a bit of my contempt. Persona 4
Do you like overt emotional manipulation where the game blatantly tries to get you angry to make a bad choice and then shows it had no consequence? Well I've got just the game for you!
I'm going to avoid going into explicit detail here, everyone whose played the game will know what I'm talking about anyway.
So. It's the end of what I suppose you would call the second act. Tragedy has struck the main cast, someone they care about is on deaths doorstep. Emotions run high. And you have to either decide someone at fault is the culprit of the murder mystery or not.
The game then "kills" the character on deaths doorstep to try and get you, the player, to feel so engraged that you will make the wrong choice and get the bad ending.
Oh, silly you, did you think the character was dead? Nonono! If you pick the right choice the character literally comes back to life for no fucking god damned reason beyond "MIRACLES!"
I almost quit the game right then and there. All that emotional drama and investment and the game literally spat on it. Oh silly player, you thought there could be consequences and stakes in this story!
What an absolute waste of my time. That's what I was thinking after that "twist
". *Spits on ground
* Only way it could've been worse is if they'd time-travelled to prevent the death. F***ing hate that gimmick (looking at you Endgame
). And there you have it, my top RPG's of the decade and the runners-up that tripped onto their own swords on the way