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 La5t Game You Fini5hed And Your Thought5

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The_Jaster
Crumpy Andy
The Cappuccino Kid
JayMoyles
Muss
gjones
Treesmurf
masofdas
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masofdas
The Next Koizumi
masofdas


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PostSubject: Re: La5t Game You Fini5hed And Your Thought5   La5t Game You Fini5hed And Your Thought5 - Page 8 EmptyFri 14 Jan 2022 - 10:17

@masofdas wrote:
I let you off though Buska, you're not like that Andy though hates everything be it Dread, Journey or BotW, such a crump.

Bet he has parties in his garden.

I've got no idea what I was meant to put here, just saw it at the top of the page this.


Last edited by masofdas on Sat 15 Jan 2022 - 21:03; edited 1 time in total
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The_Jaster
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PostSubject: Re: La5t Game You Fini5hed And Your Thought5   La5t Game You Fini5hed And Your Thought5 - Page 8 EmptyFri 14 Jan 2022 - 20:58

@Crumpy Andy wrote:
I don't hate BOTW mate, I just don't think it's the best Zelda Laughing

What is your favourite Zelda then? (Can't remember if you ever mentioned it or not amongst all the BotW chat)
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Balladeer
The Next Miyamoto
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PostSubject: Re: La5t Game You Fini5hed And Your Thought5   La5t Game You Fini5hed And Your Thought5 - Page 8 EmptyFri 14 Jan 2022 - 22:08

@Crumpy Andy wrote:
Right lads, what did I miss with Dread? It's the only game on the list Balla just posted that I don't really care for. Did everyone love it before they went and did a 100% collectible clean up? It's the only one on the list I've not 100%'d (apart from Alwa's Legacy as I've never heard of it), but that's because I just found the main playthrough kind of boring/not fun to navigate.

I liked the proper bosses (fuck the EMMIs) in Dread but almost every moment outside of that felt like a slog.

Some people have answered this, but seeing as I put the list together:
  • Samus feels by far the best out of those Metroidvania characters to control.  She moves really well and powers up at a pleasing rate.  I'd say that's half the battle for a good Metroidvania.
  • I thought the pacing and the gentle shepherding through the world was nicely done.  I never got annoyingly lost, but I didn't feel the designer's hand pushing me in a certain direction much either.
  • Nice chunky combat.  You say yourself that the bosses were top, and I agree.
  • I actually liked the cut-scenes and plot stuff a fair deal, especially the one bit where Samus goes berserk right near the end.
  • As Jay said, minimal invisible block problems - even if I did look at a walkthrough to find a room hidden by exactly those that didn't show up on my map for the 100%. Duh!
  • It's a Nintendo game, and a new Metroid at that, that's probably going to carry some extra weight with several here.  If nothing else, the hand of corporate Nintendo means that production values were much higher than some on this list.

There's also the fact that apart from the original Prime, I don't think I've played and finished anything that I think is a really amazing Metroidvania.  The rest of the list were all 8/10s or below.  Yoku irritated the heck out of me with its movement at times; Monster Boy had some painfully generic design, and sometimes felt like it really wanted to be a 2D platformer and was only being a Metroidvania begrudgingly; Hollow Knight had some grievances with checkpointing and I didn't like the world so much; Guacamelee's platforming was sometimes a slog and its obstacles were painfully unimaginative (different coloured blocks!); Iconoclasts... how long you got?  And so on.  Dread, while very good, didn't have to be amazing to top my list.
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Buskalilly
Naga
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PostSubject: Re: La5t Game You Fini5hed And Your Thought5   La5t Game You Fini5hed And Your Thought5 - Page 8 EmptySat 15 Jan 2022 - 0:12

@Crumpy Andy wrote:
I don't hate BOTW mate, I just don't think it's the best Zelda Laughing

It's not the best Zelda, it's the best game.
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Treesmurf
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PostSubject: Re: La5t Game You Fini5hed And Your Thought5   La5t Game You Fini5hed And Your Thought5 - Page 8 EmptySat 15 Jan 2022 - 20:45

I enjoyed Dread but by the end of it I wasn't as high on it as most others here, it's one of the better games of the year for sure but I'd probably put Hollow Knight and Guacamelee above it personally in the Metroidvania stakes.
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The Cappuccino Kid
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PostSubject: Re: La5t Game You Fini5hed And Your Thought5   La5t Game You Fini5hed And Your Thought5 - Page 8 EmptySun 16 Jan 2022 - 15:11

I'm playing through Metroid Dread myself, and I'll be coming back to a lot of these posts whenever I get round to sharing my own thoughts. Interesting thoughts.

~

La5t Game You Fini5hed And Your Thought5 - Page 8 H2x1_NSwitch_Gearshifters_image1600w

Gearshifters is the first game I’ve completed this year. Releasing as a full-priced retail game to absolutely no publicity or fanfare last autumn, I reckoned that Gearshifters had “BOXING DAY SALES” written all over it. Come 26th December, I picked it up for half the price and battered through it over the New Year.

Gearshifters’ premise isn’t what makes it stand out. Set in an uncivilised future where gangs run the streets, you control a hired driver and work your way across various routes to deliver high-value materials while bringing all these syndicates down. The story is unimaginative and narrated dully, but it doesn’t really get in the way of the gameplay – and it’s this gameplay that’s exactly what makes Gearshifters stand out. It’s not directly comparable to anything I’ve played before, so it’s tricky to describe. My best approximation is that Gearshifters is like a cross between SpyHunter and R-Type, with some modern-day roguelike mechanics thrown in. These include level and enemy layouts that change on each playthrough of each stage and zone, and permanent ability upgrades that help make Gearshifters more accessible than, well, SpyHunter or R-Type.

I think Gearshifters has a smart idea behind it, and it ends up being pretty good fun. As well as performing flawlessly on Switch, Gearshifters’ power-up system lets you customise your vehicle in a number of interesting ways that are critical for successfully taking down those rival factions. Picking up schematics from your defeated enemies lets you earn new primary and secondary weapons. They also unlock new ways to for you to make improvements to your cars wheels, gears, handling, durability and braking. Through each run my car became stronger and better equipped to face everything else on Gearshifters’ roads. Blitzing through Gearshifters with a fully souped-up war machine while taking down the inventively-designed bosses was really satisfying. To get to that point relied on steady progression, and I think it’s well judged in Gearshifters. Games like a roguelike nature are usually quite off-putting to me, feeling like a lot of effort for little in return. Gearshifters, however, strikes a sensible balance between being challenging and having you ‘learn by failure’ while being rewarding and not demanding too much from the player. All this can make Gearshifters a very enjoyable and exciting game to play.

For all its qualities though, Gearshifters was obviously made on a small scale and with an even tinier budget. It means that it’s all a bit lacking in variety, with each stage and zone looking and playing almost exactly the same. There’s cosmetic differences of course, but they’re mostly minor palette swaps that don’t influence the gameplay. You wind up seeing most of what Gearshifters has to offer pretty quickly, and it doesn’t really feel like it’s able to realise it’s potential. Also, most of the enemies have samey attack patterns that I feel are just a bit too ruthless in standard play. I said that Gearshifters was well-balanced, and that’s true…but only after I stabilised the game’s Usability settings and turned the enemy damage down by 50%. There’s no chance I’d have completed it otherwise. I also find it strange that the Collector’s Edition of Gearshifters comes bundled with it’s soundtrack, as it’s not memorable at all.

Where anybody else would fit this niche and obscure car-orientated horizontally scrolling shmup into their rotation of games, I don’t know. But it’s good entertainment, and worth your while if you’re prepared to step outside your usual gaming comfort zone. 7/10.
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Buskalilly
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PostSubject: Re: La5t Game You Fini5hed And Your Thought5   La5t Game You Fini5hed And Your Thought5 - Page 8 EmptyTue 18 Jan 2022 - 9:52

I hadn't heard anything about it. I looked up a few screens after reading your review, and I'm really surprised that it had a full-price boxed release. Maybe it's not fair, but I can't imagine many people laying down top dollar for that kind of thing these days.
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masofdas
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PostSubject: Re: La5t Game You Fini5hed And Your Thought5   La5t Game You Fini5hed And Your Thought5 - Page 8 EmptyTue 18 Jan 2022 - 10:00

PlayStation and Switch often get stuff like that physical, you want to see some of things already on PS5.

I've had access to the game for awhile but not bothered downloading, might do that now.
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The Cappuccino Kid
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PostSubject: Re: La5t Game You Fini5hed And Your Thought5   La5t Game You Fini5hed And Your Thought5 - Page 8 EmptyTue 18 Jan 2022 - 17:57

Nah, Gearshifters can’t really compete with the other full-price boxed releases. It’s an odd instance were the small ambitions of the developer don’t seem to match the big ambitions of the publisher. Maybe it’ll find more of an audience at a more natural price point, perhaps at that £10-£15 sweetspot that’s only really inhabited by Balan Wonderworld and those code in a box games.

I got done with it in about five hours and I traded it in for a five quid profit, which was grand. 👍
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JayMoyles
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PostSubject: Re: La5t Game You Fini5hed And Your Thought5   La5t Game You Fini5hed And Your Thought5 - Page 8 EmptyYesterday at 16:00

@The Cappuccino Kid wrote:
I also find it strange that the Collector’s Edition of Gearshifters comes bundled with it’s soundtrack, as it’s not memorable at all.

I'd imagine the devs were probably asked by their publisher to whip up a collector's edition and it's likely much cheaper to burn a CD with your in-game tunes than it is to produce an artbook or some other related tat you usually get in these collector's editions.
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