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 Mario Kart 8

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ZeroJones
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySat 1 Feb 2014 - 10:55

Outside of the games in your backlog, you could be enjoying this.
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The_Jaster
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySat 1 Feb 2014 - 11:01

I really don't get what people expect Nintendo to do, release a top game every month? Not even Sony or MS do this, sure there is a big gap but you're bound to find a game to fill it that just might not be on wii U & that's perfectly fine.
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masofdas
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySat 1 Feb 2014 - 11:03

Yeah I will find things to play on other systems, but I'd sooner support Nintendo over them.
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Balladeer
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyThu 13 Feb 2014 - 22:34

Who asked for the Koopalings, then?  Because I didn't.  Still, at least they're not Boom Boom, and those courses still look nice.
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Rum
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyFri 14 Feb 2014 - 2:36

Mario Kart's rosters started getting pretty weird from Double Dash onwards. I found Mario Kart 7's selection especially so. I would agree that it seems a bit excessive to have all the Koopalings, but then again I thought it was a bit much to have four baby characters in Mario Kart Wii...
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The_Jaster
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyFri 14 Feb 2014 - 5:09

I don't have a problem with them joining the roster (surprised its took this long tbh) plus I've always been a fan of Ludwig Koopa.
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ZeroJones
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyFri 14 Feb 2014 - 8:14

As long as they all handle sufficiently differently, I have no problem with this. You wouldn't foist seven clones on us, would you, Nintendo? :affraid:
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Buskalilly
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyFri 14 Feb 2014 - 8:18

At least they're characters. To my mind, having "Koopa Troops" or "Dry Bones" or "Toad" just seems racist. Don't they get names, Nintendo?
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Balladeer
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyFri 14 Feb 2014 - 8:38

The_Jaster wrote:
I don't have a problem with them joining the roster (surprised its took this long tbh) plus I've always been a fan of Ludwig Koopa.

I can agree that Ludwig is the best of the bunch.  Roy and Morton Jr., though...

Here's a link to that trailer. Do I spot a spin attack? Poor old Captain Falcon - his niches are slowly being stolen from under his nose.
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masofdas
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyFri 14 Feb 2014 - 10:00

How many characters this is going to end up with though and does it need that many.
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shanks
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyFri 14 Feb 2014 - 12:50

Well it's always nice to have a bit of variety
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Jimbob
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyFri 14 Feb 2014 - 20:56

masofdas wrote:
How many characters this is going to end up with though and does it need that many.
100. It needs 3000.

Iwata: "and they may not be characters you expect!"
Me: "Ooh, they're gonna do it! They're gonna finally make it the racing version of Smash Bros! There's going to be Link and Samus and...
...
oh."


Still super excited though!
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Buskalilly
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyFri 14 Feb 2014 - 23:55

I was thinking "don't be sonic don't be sonic don't be sonic" so I was happy. I'm glad Mario kart is still doing its own thing.
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masofdas
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySat 15 Feb 2014 - 0:03

I was thinking please be sonic, please be sonic.
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Dusty Knackers
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySat 15 Feb 2014 - 2:46

Balladeer wrote:
Here's a link to that trailer.  Do I spot a spin attack?  Poor old Captain Falcon - his niches are slowly being stolen from under his nose.

If you mean what Mario does at 0:25, I don't think it is a spin attack, just a boost that happens when drivers hit the centre part of that split path.


masofdas wrote:
How many characters this is going to end up with though and does it need that many.

It currently has 24...

Spoiler:


Add in some veterans who haven't been seen yet like Birdo, Diddy Kong, Funky Kong, Bowser Jr and King Boo, plus second outings for Lakitu and (technically) Shy Guy, and a few other possible debutantes (E. Gadd, Dry Bones, Monty Mole, Cranky Kong, Dixie Kong, Hammer Bro), roster will probably be about 35 drivers.
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Crumpy Andy
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySat 15 Feb 2014 - 7:08

Dry Bones has been in DS and Wii  Laughing 
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Balladeer
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySat 15 Feb 2014 - 10:11

I would like ALL the Mario characters please (apart from Baby Dai... oh). Not particularly keen on other Nintendo characters making an appearance, although I wouldn't mind seeing a Smash Kart spin-off.

Apart from this sentence, I'm not going to deign to respond to suggestions about third-party characters.

Dusty Knackers wrote:
If you mean what Mario does at 0:25, I don't think it is a spin attack, just a boost that happens when drivers hit the centre part of that split path.

I can't see any boost at 0:29. Maybe it's a powerslide boost? I dunno. Nice touch if so.
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fronkhead
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySun 16 Feb 2014 - 2:21

Where's Funky Kong? We can't have the return of wheelies (boo) without him and the Bowser Bike he rides now, can we?

Joking aside it's a shame there is no spin attack after all (though I guess it wouldn't be right to throw in such a move in an item-filled game), if only because it'd make it even more like F Zero.

I love the way the game takes the retro courses and makes them topsy turvy. I'm pretty sure I saw an old Mario Circuit track like that.
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Dusty Knackers
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySun 16 Feb 2014 - 2:36

andyman949 wrote:
Dry Bones has been in DS and Wii  Laughing 

The little jerk slipped under my radar while I was typing.

Balladeer wrote:
Dusty Knackers wrote:
If you mean what Mario does at 0:25, I don't think it is a spin attack, just a boost that happens when drivers hit the centre part of that split path.

I can't see any boost at 0:29.  Maybe it's a powerslide boost?  I dunno.  Nice touch if so.

Ah. Looks like Mario and Peach hit the banana, spin out and then drive in to a boost section, although the banana remains there after they've hit it, curious.
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Jimbob
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySun 16 Feb 2014 - 14:00

Buskalilly wrote:
I was thinking "don't be sonic don't be sonic don't be sonic" so I was happy. I'm glad Mario kart is still doing its own thing.
Ah, that's a good point. I retract my previous disappointment.
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Buskalilly
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptySun 16 Feb 2014 - 15:35

masofdas wrote:
I was thinking please be sonic, please be sonic.
But he can run fast! He doesn't need a kart.
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Axis1500
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyMon 17 Feb 2014 - 1:25

Really in-depth analysis of the tracks shown in the new trailer by GameXplain here.
May contain spoilers (if you consider obsessively pointing out insane details you've missed in a trailer you've already seen a spoiler.) It made me appreciate how much work goes into each level.

https://www.youtube.com/watch?v=j41JbPqOsdk&feature=c4-overview&list=UUfAPTv1LgeEWevG8X_6PUOQ
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Treesmurf
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyWed 19 Feb 2014 - 0:28

I like that the Koopalings are there, they've played a big part in recent Mario games and they're a damm sight better than the likes of Wiggler and Petey Pirahnna, just a shame we still have so many Baby characters.

With the release of Tropical Freeze and it's numerous characters I wouldn't be surprised to see Dixie and Cranky join the cast, no Funky sadly.
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Balladeer
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyWed 19 Feb 2014 - 7:58

Better than Petey P. and Wiggler? No chance! Wiggler gets red and makes train noises when you hit him - what's not to love?

Dusty Knackers wrote:
Ah. Looks like Mario and Peach hit the banana, spin out and then drive in to a boost section, although the banana remains there after they've hit it, curious.

According to ONM, the drivers spin slightly whenever they collide on a zero-gravity section. Could be annoying if so.
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beemoh
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PostSubject: Re: Mario Kart 8   Mario Kart 8 - Page 5 EmptyFri 21 Feb 2014 - 23:50

Allegedly
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