Digimon Cyber Sleuth.
A little over 8 hours into it and it's seeming like the Digimon title I've always wanted, and its gone places I didn't expect. There's a sidequest where you meet a straight-up non-binary person and they criticise how the game's online world funnels them into choosing either boy or girl. Also the casual gay representation/acknowledgement, not making it out like it's a joke or some kink - a pleasant surprise from a Japanese anime-tropey game (although of course, not the only one of its kind).
Moving on though, as while all that's nice, what I mainly like about the game is how functional it is as a game while having the Digimon trappings. I know Digimon World has its fans but I really didn't find it fun training them (crappy training and battle mechanics) only to have them die after some time because of some mistakes I didn't foresee. And even if I raised them well they wouldn't live for that long anyway. That's the formula for World and games later on in the series which ape its style. The games that aren't World-style generally aren't great either.
Here they swap that out for admittedly standard JRPG turn-based mechanics and level-up structure but it's not bad at all. It's really satisfying collecting the Digimon and then evolving them, with multiple routes that are mapped out with listed requirements. As well as the human characters, the digimon look great and all the cool ones are here from the shows you watched way back when (as well as the others probably). This game isn't exactly graphically impressive for the PS4 which is what it was made for, but the aesthetic is nice and you can crank it all the way up to 4K here and it looks rather good.
I've tempered my enthusiasm a bit though, as I'm not sure how I'll feel about this game in the long haul. Have been enjoying the look of the game, as well as the music and generally the story and writing, but did feel that so far I've been retreading the same ground a lot and a fair bit of it did just seem like busywork. Getting the sense that the rest of the game may be a bit like that as well. But I've not begun to tire of the gameplay, and story developments/sidequests are keeping me interested, so we'll see.