| Favourite Level Types | |
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+6Jimbob beemoh Balladeer Athrun888 Crumpy Andy ZeroJones 10 posters |
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ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Favourite Level Types Fri 26 Jul 2013 - 9:50 | |
| We all know of the level tropes in platform games - grass world, ice world, desert world, water world and so on. Which is your favourite type, and why?
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Desert worlds are usually my favourites. The sun in Super Mario Bros. 3 and the joy of Yoshi swallowing Pokeys made this happen. To you! |
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Crumpy Andy Zeta Metroid
Posts : 4921 Points : 4933 Join date : 2013-01-15 Age : 32 Location : The South
| Subject: Re: Favourite Level Types Fri 26 Jul 2013 - 10:33 | |
| Not so much a favourite level as much as a least, I hate ice levels in almost every game ever. Pokemon's stupid ice pzzles have been done to death, the stupid slippery floor is a nightmare and in platformers the platforming often suffers for it.
Overall though there isn't a standout best type, it varies from game to game. |
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Athrun888 Sheegoth
Posts : 3618 Points : 3665 Join date : 2013-01-26 Location : Holiday Bunker
| Subject: Re: Favourite Level Types Fri 26 Jul 2013 - 10:55 | |
| Fire levels, because pretty colours overload! Honestly this is something I wish I'd see more in games made by western developers, more colourful and out there levels like fire levels. I love it when I have a level set inside a volcano, nice hazards and gameplay options and it looks mighty nice to boot. |
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Balladeer DIVINE LONELINESS
Posts : 26479 Points : 25311 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Favourite Level Types Fri 26 Jul 2013 - 11:13 | |
| Balladeer's Level Type Review: Desert
Aesthetics: Not all that if I'm honest. Occasionally you'll get some nicely coloured cacti, or a flash of Mayan red, but it's mostly dusty brown. 2/10 Music: Brilliant! If it's not sitars and Egyptian chords, it's Mexican guitar (see Gerudo Desert). Often a real highlight. 9/10 Level furniture: Pyramids and sphinxes are staples, but the occasional "ethnic" statue (often with multiple arms, Hindu deity-like) is good too. And then there are annoying sandy expanses with no landmarks whatsoever. Highly variable. 6/10 Enemies: I always feel that more could be done with this. We get the mummies and the scorpions and the sentient cacti and the odd snake, but where are the fennec foxes or the frilled lizards? Sand golem-type things are highlights when they appear. 5/10 Gameplay: Urgh no. It's either avoiding insta-suck-you-under quicksand, or trudging through slowly-suck-you-under quicksand. Did you know that quicksand won't actually suck you under? It'll just leave you stuck until you die of dehydration. 2/10
Overall: 3/10 Not my favourite level archetype, but the music's usually good.
As to what is my favourite, as Andyman says it varies a lot from game to game. I genuinely enjoy space and sky-themed levels, and dislike desert, ice, fire and water for varying reasons, but my favourites often don't fit into any real theme. NSMBU had a level that took place on a giant beanstalk which I really enjoyed, for example: is that "green", "sky", or somewhere in between? |
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beemoh Koopaling
Posts : 2007 Points : 2050 Join date : 2013-01-15 Age : 39 Location : Writing and arithmetic
| Subject: Re: Favourite Level Types Fri 26 Jul 2013 - 12:57 | |
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Jimbob Bargain Hunter
Posts : 4640 Points : 4666 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: Favourite Level Types Sun 28 Jul 2013 - 8:18 | |
| Thinking about this... I actually like the grass levels. Because that's the designated "normal" world, there aren't so many gimmicks in the way.
(No, NOT because they're traditionally easy) |
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Treesmurf Dry Metal Baby Princess
Posts : 4204 Points : 4206 Join date : 2013-01-17 Age : 34 Location : Manneh
| Subject: Re: Favourite Level Types Tue 6 Aug 2013 - 23:56 | |
| I think it might be ice, mainly due to how pretty they are, some of my besy memories of games always seem to be the ice ones. |
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Balladeer DIVINE LONELINESS
Posts : 26479 Points : 25311 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Favourite Level Types Wed 7 Aug 2013 - 18:49 | |
| Could it be...? Yes! It's another...
Balladeer's Level Type Review: Space
Aesthetics: Pretty great. Games nowadays don't restrict themselves to black space and white stars: it's nebulae, alien planets, futuristic cities and all sorts. 8/10 Music: Space: The Final Epic Music Frontier. 10/10 Level furniture: Usually, not much. The odd crater, maybe a space base; but mostly it's dodging falling stars and barren but atmospheric landscapes. Level furniture isn't the point of the space world. 3/10 Enemies: Robots tend to populate these, with the occasional weird alien. The weirder the better, but not usually a game highlight. 4/10 Gameplay: Apart from the slow hovery levels (looking at you, SML2), pretty good. These levels often take place towards the endgame, so it's challenging enemies/jumps/obstacles, and the occasional spaceship or robot to pilot. 7/10
Overall: 8/10 This may be unfair, due to the masterful job the Mario Galaxies did, but even taking them aside and looking at Kirby's Epic Yarn, Paper Mario: TTYD's X-Naut base or SML2's STAR MAZE, space levels are usually able to make me smile. |
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JayMoyles Galactic Nova
Posts : 15896 Points : 15061 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Favourite Level Types Thu 8 Aug 2013 - 1:07 | |
| Never liked water worlds - swimming is usually the worst part of many games, and a world centered around it is a bad idea. |
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Balladeer DIVINE LONELINESS
Posts : 26479 Points : 25311 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Favourite Level Types Thu 8 Aug 2013 - 7:54 | |
| Agreed, but Jolly Roger Bay's music goes a long way towards redeeming it in my eyes. |
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ZeroJones I'M SO LONELY
Posts : 10465 Points : 9425 Join date : 2013-01-15 Age : 44 Location : North Midlands, England
| Subject: Re: Favourite Level Types Thu 8 Aug 2013 - 10:22 | |
| Water worlds stink, as far as I'm concerned, particularly ones where oxygen is an issue. *looks SEGA-wards* Even when it's not, I feel it breaks up the flow (no!) of most games that have one. Having said that, the Mario levels where the platforms rise and fall and there's a massive Cheep Cheep chasing you in the water are good fun. |
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Athrun888 Sheegoth
Posts : 3618 Points : 3665 Join date : 2013-01-26 Location : Holiday Bunker
| Subject: Re: Favourite Level Types Thu 8 Aug 2013 - 16:52 | |
| I say water worlds in anything besides the Galaxy games need to be incinerated!
Wait, that's not really the best term for this subject. Frozen, that's it! They need to be completely frozen over and all turned in to Ice themed levels! |
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mandlecreed Bokoblin
Posts : 152 Points : 154 Join date : 2013-01-15 Location : Wakefield
| Subject: Re: Favourite Level Types Mon 2 Sep 2013 - 23:50 | |
| Yes. Water worlds where a restrictive control scheme is thrust upon the player along with additional conditions to be met, ie "GET OXYGEN BEFORE YOU DIE" are hateful. Super Mario World, 64 and Galaxy got the swimming right. Mario 1, 3 and Sunshine were a bit bleh. Sonic was a damn nightmare. " *5* Ooh an air bubble, I'll *4* just stand over it, cos an air bubble *3* is sure to appear... Right? *2* Um. Hello. Perhaps I should look for *1* another *runs off* there's gotta be one over here *previous air bubble shoots out life giving bubble* OH WHAT THE HELL *DIES*" Just two examples, though. I tend to dislike lava-y ones, the one hit insta-kill thing for a burnt arse is an annoyance - Mario 64 had the right idea. Anyway that's my two-penneth. |
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shanks Raging Pedant
Posts : 2856 Points : 2879 Join date : 2013-01-16 Age : 39 Location : Down Under then Under that
| Subject: Re: Favourite Level Types Tue 3 Sep 2013 - 1:46 | |
| I like the Ice / Snow levels. Simple as that |
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