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 Super Smash Bros. 3D-Specific Thread

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Vidofnir
Treesmurf
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shanks
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masofdas
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Balladeer
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySat 13 Sep 2014 - 16:05

Huh, odd. Don't know why I changed then.
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The_Jaster
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySat 13 Sep 2014 - 20:50

I honestly shield grab mostly rather than just going for a normal grab, maybe because I initially didn't know there was two ways to do it & the shield way is now the natural way for me.
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The Cappuccino Kid
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 9:10

Spent a bit of time with the demo - thanks for the code, Dusty! - and I've really enjoyed it. I'm really happy with how well Super Smash Bros has transfered to a handheld, and how well it plays without a GameCube pad. Top stuff, day one purchase.
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Balladeer
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 12:16

Welp, I've been fully spoiled.  No more objections from me about spoilers, unless others have stayed unaware.

And the unlockable characters list is...:
 
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Treesmurf
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 14:04

Mega Man and Villager seem much better than I expected, Villager could have gone either way with them seeming a bit gimmicky but it's a very good character that could be devastating in the right hands and Mega Man has a lot of nifty ranged attacks.

Impressed with how well this runs on 3DS, feels just like you'd expect Smash to.
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shanks
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 15:52

Apparently people are breaking their 3DS's circle pad while playing the game. Which I can kinda understand as I've been a bit rougher with mine and I'm only playing single player trying to unlock said clones.
The only thing I've noticed when quitting the game my 3DS seems to restart its self like it's just done an update..

Oh and to me Megaman is shite
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Balladeer
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 16:05

I probably passed opinion on the characters too early. A bit more playing (1-on-1 v. level 9 CPUs, just like the good old days Grin ) has rearranged my thoughts a bit. I still think that MM's jolly powerful, but he's hard to use due to his lack of jab attack. And Pikachu plays a lot better against fewer foes. Forward Smash still nerfed though. Link seems to be the strongest of the five now...

As for the restart thing, I imagine that SSB3D uses a massive amount of the console's power. Presumably it's the same reason that there's no Miiverse or browser support while Smash is on with the regular 3DS.
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shanks
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 16:36

Hopefully around this time next month I'll be able to give it a run on the new 3DS
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The_Jaster
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 19:26

Only Shulk has been spoiled for me so apart from that I know nothing else.
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masofdas
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 19:28

@shanks wrote:
Hopefully around this time next month I'll be able to give it a run on the new 3DS

DAMN YOU!
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JayMoyles
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 21:30

@The_Jaster wrote:
Only Shulk has been spoiled for me so apart from that I know nothing else.

He's been officially announced, unless you mean you've been avoiding any and all announcements?

An alternate costumes (and by extension characters) spoiler:
 
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shanks
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 22:21

@masofdas wrote:
@shanks wrote:
Hopefully around this time next month I'll be able to give it a run on the new 3DS

DAMN YOU!

You jelly? Nah nah!
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masofdas
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 22:28

Yeah a bit especially looking at the interesting imports the New 3DS comes out same day as Monster Hunter 4 which has a really cool special edition coming.
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shanks
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptySun 14 Sep 2014 - 23:00

Yeah I saw that but in the end thought I already have the game so I'll just get the console instead
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Balladeer
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 8:13

Question for Shanks: does the random character option seem to work?

Question for everybody else: does the random character option seem not to work?  I'll get the same character in a row more often than not.
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shanks
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 9:36

Yeah it's been alright for me. I've had a few triple ups but for the most part it seems balanced
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masofdas
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 10:10

Surely on a demo with only 5 characters your likely to get the same character.
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shanks
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 12:25

Like I said I've had the same person appear 3 times in a row and then I won't see that character for a while
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Balladeer
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 15:14

Surely the mighty Mathsofdas can work out that you should only get the same character as the last battle in every fifth battle?  And in Shanks' case, a triple should only happen every (number of characters)^2 times?  It's happening to me much more often than that - dunno about Shanks.

Danger - sales figures within:
 


Last edited by Balladeer on Tue 16 Sep 2014 - 16:19; edited 1 time in total
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masofdas
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 15:28

I see random like a dice roll myself.
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JayMoyles
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 15:57

Anyone got a spare demo code kicking about?
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Balladeer
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 16:03

Sorry Jay - got mine off Andy.

@masofdas wrote:
I see random like a dice roll myself.

As it should be.  But the point is that if you were rolling a dice, P (roll a four | roll a four last time) = P (roll a four) = 1/6.  On the other hand, P (choose Mega Man | chose Mega Man last time) > 1/5 = P (choose Mega Man); where the ">" is based on personal experience.

This has been a Balladeer lesson in Bayesian statistics.  Wake up there at the front! (hurls chalk with surprising accuracy)
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shanks
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 22:24

It's only happened once. The few games I played last night I had all random people no double ups or anything so I guess it's a bit hit and miss
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 22:48

Anyone know when the demo's launching for us non-codeworthy plebs?
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masofdas
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PostSubject: Re: Super Smash Bros. 3D-Specific Thread   Super Smash Bros. 3D-Specific Thread - Page 5 EmptyTue 16 Sep 2014 - 23:25

19th Jay, I think.
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