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 The Legend of Zelda Wind Waker

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Solve My Maze
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Treesmurf
Sheegoth
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyThu 24 Jan 2013 - 23:47

I hate how everyone hates the Triforce Hunt, it wasn't the best part of the game but it didn't ruin the experience for me whatsoever, if they were to change anything I'd maybe say remove the need to get the charts translated or at least reduce the cost to do it.
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ZeroJones
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyFri 25 Jan 2013 - 7:09

Yeah, I actually liked the Triforce hunt bit! Loved being on the waves - it was very relaxing to me. Also, secondly, something on which to spend all the cash you get in Zelda games, finally!

Having said that, extra content would only be a good thing. My new concern - which I just thought up - is that it doesn't end up mega-expensive.
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Balladeer
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyFri 25 Jan 2013 - 7:48

I unapologetically hate the Triforce Hunt. Having the Rupees was never any problem for me, but the rest of the process was tedious beyond belief.
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shanks
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyFri 25 Jan 2013 - 9:04

I hated nothing about the game, it was the first Zelda game I actually finished
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masofdas
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyFri 25 Jan 2013 - 9:49

someone set tingle tracker, how would that work maybe with 3ds that be kinda cool
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Treesmurf
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyFri 25 Jan 2013 - 16:31

I wouldn't mind seeing the Tingle Tuner reappear, I'll rarely use it but it's a nice option to have.
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beemoh
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyFri 25 Jan 2013 - 17:27

@masofdas wrote:
someone set tingle tracker, how would that work maybe with 3ds that be kinda cool

..or the gamepad?
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ZeroJones
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyFri 25 Jan 2013 - 18:48

@beemoh wrote:
@masofdas wrote:
someone set tingle tracker, how would that work maybe with 3ds that be kinda cool

..or the gamepad?
Shocked YES! That's brilliant!
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Ice Climber
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyFri 25 Jan 2013 - 19:07

I'm wondering how/if they'll tweak the wind in the remake. No-one can deny how much of a pain in the ass it was having to constantly change the direction of the wind during certain parts (mainly sailing) of the game.
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Balladeer
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyFri 25 Jan 2013 - 19:21

Agreed. Being able to swipe a finger across the map to redirect the wind would be a great help.
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyFri 25 Jan 2013 - 19:27

@Balladeer wrote:
Agreed. Being able to swipe a finger across the map to redirect the wind would be a great help.

Shocked Eureka!

They'd have to get rid of that annoying metronome minigame thing if they did that. Win win!
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Vidofnir
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySat 26 Jan 2013 - 1:55

Hey that reminds me, the music in this game was awesome I hope the remake does it all justice.
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Balladeer
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySat 26 Jan 2013 - 9:45

Agreed (plug plug).
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Linkyshinks
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySat 26 Jan 2013 - 14:03

I've created a retrospective discussion topic here:

http://messedupcables.forumotion.net/t99-the-legend-of-zelda-the-wind-waker-a-retrospective-discussion-spoilers#1869
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fronkhead
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySun 27 Jan 2013 - 2:33

I'm a bit disappointed with the new look of Wind Waker HD - while I think it will still look amazing in motion (the improved lighting should look a treat in dungeons, too), I feel they've moved too far away from the original artstyle. But kudos for effort - this is far more than the resolution upscale which most 'HD remakes' bring to the table.

The Legend of Zelda Wind Waker - Page 2 443px-The_Wind_Waker_Scene

I'm just hoping the finished product follows the original artwork a little more closely - colours aren't as saturated and the overall look isn't as sharp, and the use of better pixel shaders actually takes away from the clearly defined artstyle the original had. I was also disappointed to see that the water has completely changed - gone are the iconic white wave lines.

The Legend of Zelda Wind Waker - Page 2 File:Outset_scene

The bloom lighting, in particular, seems to be applied a bit too much, making it look like Windfall Island has been covered in fog.

Speaking of Wind Waker's visuals, though, it's amazing how well realised they were on the GameCube's hardware, this analysis never ceases to amaze me: http://www.polycount.com/forum/showthread.php?s=94e66d0071e3aa3518bb83c4d78f417f&t=104415.

---

Minor complaints aside, I'm still hugely looking forward to this, and it's certainly interesting that Nintendo have allowed for gameplay changes, even if it's unlikely we won't get those infamously dropped dungeons again.
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySun 27 Jan 2013 - 10:15

I didn't see this coming at all. I assumed Zelda would have been off the cards until at least 2014 but its going to be good to see the first true Zelda game in HD. Now THIS is why I bought Wii U.

I am hoping that on the second run this time they make it a Master Quest like with Ocarina because Hylian text translations and Link running around in his PJs isn't really worthy of a second play through IMO. And the other stuff like Aryll or whatever her name is in a pirate costume.

I like every Zelda game for it's own right and despite people who disliked the Gamecube outings I enjoyed them. In fact Twilight Princess is my favorite Zelda ever.

Can I ask what this is about dungeons getting cut? This is news to me. It seemed pretty short but then Majora's Mask was as well so I never questioned stuff being cut.
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Balladeer
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySun 27 Jan 2013 - 11:11

Nothing ever struck you as missing from Greatfish Isle? Also there were possibly meant to be another couple, at the east and west of the map or something like that. They just didn't have the time to put them in.
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySun 27 Jan 2013 - 12:01

The third pearl makes sense because that always seemed weird to me. But the only way I can see more dungeons fitting in is if the Triforce was originally planned to have a dungeon or two.

Anyway I don't think they should replace it with dungeons because its likely whatever was cut made it into Phantom Hourglass or Twilight Princess anyway.
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySun 27 Jan 2013 - 16:29

I would've thought the missing dungeons would be the perfect sell for the remake. It'll introduce the newbies to an amazing game overall (hopefully), and it will give veterans a better excuse to replay it than simply soaking up the new scenery.

I hope this does well. I'd really like to see a reimagining of Twilight Princess in the future.
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Solve My Maze
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySun 27 Jan 2013 - 18:17

I really can't wait for this, and I hope they do include the missing dungeons. Out of interest, does anyone know if this is going to be a retail game or will it be a download only deal instead? I'd still buy it from the shops, but I'm not sure I'd drop £40 on launch day for it if it's just spruced up graphics.
We've also got the problem that Tingle will now be in HD. I'll just let that one sink in a bit...
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Axis1500
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySun 27 Jan 2013 - 20:00

@Solve My Maze wrote:
I really can't wait for this, and I hope they do include the missing dungeons. Out of interest, does anyone know if this is going to be a retail game or will it be a download only deal instead? I'd still buy it from the shops, but I'm not sure I'd drop £40 on launch day for it if it's just spruced up graphics.
We've also got the problem that Tingle will now be in HD. I'll just let that one sink in a bit...

The horror!

The Legend of Zelda Wind Waker - Page 2 Tingle_Fanart_by_torokun-thumb
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySun 27 Jan 2013 - 20:15

The light cast upon Tingle's crotch JUST LOOKS WRONG.

*washes eyes*
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Balladeer
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySun 27 Jan 2013 - 21:37

:affraid:
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Treesmurf
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptySun 27 Jan 2013 - 23:28

The touch screen should make using the wind baton a bit more interesting too, touch screens and instruments are a brilliant combination.
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shanks
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PostSubject: Re: The Legend of Zelda Wind Waker   The Legend of Zelda Wind Waker - Page 2 EmptyMon 28 Jan 2013 - 1:19

That's if they do that or else they could use the second nub/stick thing, did find the flute in spirit tracks a bit annoying
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