I'd agree with you. Nintendo's main problem was the lack of a gamechanger, a surprise game (or even an expected one) that just blew us all away. SF0 came close, but was shown at the beginning of the Direct, so we'd completely forgotten it by the time they were dredging through badly-played versions of the SMB theme.
In fact, I feel that pacing was a bigger problem than games throughout the Direct. Too much filler, in the form of developer chat, Mario Maker
, YWW, and amiibo. If they'd come out a week before the Direct and said, "We're only going to be speaking for half an hour because we're working hard on Zelda U
and NX, prease understand," all of the anger would have subsided by E3.
Then start with five minutes of Triforce Heroes
, give Paper Jam
more time than it got too, show some actual gameplay from SMTxFE or whatever it's called now, touch on the Mario website for half a minute in the middle, and end with the Star Fox reveal we all knew was coming - then fade to black, fiery cross, and reveal SSB4 Ryu downloadable NOW... What could have been.
The puppets were great though.
- GNamer's Final E3 Verdicts Tally: