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 Sekiro: Shadows Die Twice

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JayMoyles
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JayMoyles

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Sekiro: Shadows Die Twice Empty
PostSubject: Sekiro: Shadows Die Twice   Sekiro: Shadows Die Twice EmptyThu 4 Apr 2019 - 1:05

...this probably should have had its own thread by this point. Laughing

Sekiro: Shadows Die Twice HxANpQ24rkyA8sfUyGmFsP

I fancied making a thread as some of the best parts of From's games in my opinion is talking about secrets you found with mates and sharing your progress throughout the game. Using a guide or an FAQ ruins the magic, somewhat.

How's everybody getting on with the game then? Is this Miyazaki's magnum opus in your opinion or a hobbled samurai limping towards mediocrity? Or what's your take on the "needs an easy mode" debate?

For me, after beating a boss which I'll chat about in a spoiler box below, this might just be the best game from the folks at From to date. The world design has been improved upon by introducing the grapple mechanic which makes for some great vertacality in levels, the movement and traversal within the levels is more varied than its ever been and the combat, once you get the hang of it, is easily the best out of any of From's work post Demon's Souls.

As for that boss...

Midgame boss spoiler... if you don't know who I'm on about, all I'll say is roof rematch:
 
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The_Jaster
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PostSubject: Re: Sekiro: Shadows Die Twice   Sekiro: Shadows Die Twice EmptyThu 4 Apr 2019 - 19:16

I definitely agree that the combat is certainly the best of any From soft game, it just has so much depth to it and as you progress you always feel like you are learning with each new enemy or boss you encounter.....oh and the posture system is just an absolutely genius mechanic & the game wouldn't be the same without it.

Not sure where it'll sit in my favourite From soft games just yet but I can say it's far and away my favourite game this year.

EDIT: Also this was a good early article on Sekiro from Keza MacDonald

https://kotaku.com/sekiro-is-way-better-when-you-stop-playing-it-like-a-so-1833545053
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JayMoyles
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PostSubject: Re: Sekiro: Shadows Die Twice   Sekiro: Shadows Die Twice EmptySat 6 Apr 2019 - 21:32

I've not played Bloodborne so that's a big gap in my From playthrough, but I'm rating this higher than any of the Souls games thus far. The combat is so much more engaging than Souls in my book.
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The_Jaster
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PostSubject: Re: Sekiro: Shadows Die Twice   Sekiro: Shadows Die Twice EmptySun 7 Apr 2019 - 20:15

Now that I'm 50 plus hours into this & at seemingly on the road to the end of the game I have to say that the story in this is superb! It does the classic From soft thing of you having to piece certain things together through item descriptions etc giving the world a rich history and thus makes it more believable but alongside that you also have a more linear story being told.

I honestly thought they'd struggle by having you play as a fleshed out character with their own motives & even though Wolf starts out as a stereotypical strong silent type he has become one of my favourite characters in video games.
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JayMoyles
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PostSubject: Re: Sekiro: Shadows Die Twice   Sekiro: Shadows Die Twice EmptyWed 10 Apr 2019 - 0:44

This is definitely the most transparent From game in regards to its storytelling, which is a refreshing change of pace. I'm enjoying having characters who you can have a nice chinwag with as opposed to the silent protagonist of From's previous works.
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Muss
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PostSubject: Re: Sekiro: Shadows Die Twice   Sekiro: Shadows Die Twice EmptyYesterday at 14:10

FFS, you spend one season not following games and then this comes out. I'll have to pick it up over easter.
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