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PostSubject: Pullblox World   Pullblox World EmptyWed 28 May 2014 - 2:26

Out of nowhere, this has just been announced.

Here's a trailer in Japanese. https://www.youtube.com/watch?v=EuU8-hTDBdg

All 250 puzzles are brand new, and apparently, all user-created 3DS puzzles will work with this game.

Looking forward to it, but I wonder how the lack of stereoscopic 3D will affect things. Anyway, with three games across two consoles, we can now call Mallo a "real" Nintendo character, and this series a New IP. Japan is already selling Mallo merchandise!

http://www.nintendo.co.jp/wiiu/wkej/goods/index.html
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Balladeer
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PostSubject: Re: Pullblox World   Pullblox World EmptyWed 28 May 2014 - 9:47

Such a shame that I don't like this series. It looks lovely on the Wii U. Also, since when was this not a new IP?
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masofdas
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PostSubject: Re: Pullblox World   Pullblox World EmptyWed 28 May 2014 - 10:01

So this it then for the EU.

When Pullblox World is then released on June 19, players owning either of the first two games will be able to purchase the new one at a reduced price of £6.29 until July 31, at which point it will be available at its regular price of £8.99.
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The_Jaster
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PostSubject: Re: Pullblox World   Pullblox World EmptyWed 28 May 2014 - 12:05

Really enjoyed the first Pullblox so I'm quite happy about this wii U sequel.
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Axis1500
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PostSubject: Re: Pullblox World   Pullblox World EmptyWed 28 May 2014 - 14:06

Balladeer wrote:
Such a shame that I don't like this series.  It looks lovely on the Wii U.  Also, since when was this not a new IP?

Some strange people believe that a character has to span multiple consoles to count as a new IP. This does.
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PostSubject: Re: Pullblox World   Pullblox World EmptyWed 28 May 2014 - 14:13

Good thing we're all completely normal here! Very Happy
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PostSubject: Re: Pullblox World   Pullblox World EmptyWed 28 May 2014 - 15:15

Axis1500 wrote:
we can now call Mallo a "real" Nintendo character

Not until he's in Smash Brothers. *foldarms*
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ZeroJones
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PostSubject: Re: Pullblox World   Pullblox World EmptyThu 29 May 2014 - 8:14

Would you accept him being an Assist Trophy?

To be fair, the more I think about it, the more he should be in - he'd make a great E. Honda-type character. What's that? This thread is about Pullblox World? OK. I can't stand Pullblox, have never played Fallblox, and most likely won't play this either.
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PostSubject: Re: Pullblox World   Pullblox World EmptySun 1 Jun 2014 - 15:43

Finally, a Nintendo-developed downloadable title on Wii U, there haven't been many compared to what Nintendo put on DSiWare/WiiWare/3DS.

It's looking great, though the original was one of those games designed around 3D so you can, er, pull blocks with confidence, without having to think about where each block is in 3D space. It'll be interesting to see whether the visual improvements to the actual blocks themselves can offset this, though.
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PostSubject: Re: Pullblox World   Pullblox World EmptySun 1 Jun 2014 - 16:42

I didn't have any troubles on the original without 3D on (I used to play it a lot on the bus and 3D made my motion sickness worse) so if they're designing it without any 3D capabilities I'm sure it'll be fine.
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masofdas
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PostSubject: Re: Pullblox World   Pullblox World EmptySun 1 Jun 2014 - 17:45

The Wii U can do 3D, I think AC3 is the only game that uses it but it could still use it.
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PostSubject: Re: Pullblox World   Pullblox World EmptySat 21 Jun 2014 - 14:35

I'm addicted again. The wider camera angles seem to offset the lack of stereoscopic 3D pretty well.
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PostSubject: Re: Pullblox World   Pullblox World EmptySat 21 Jun 2014 - 23:26

Aye there are other things that help too, like being able to tilt the camera & hold it in place at a specific angle & the lines on the edge of blocks are more defined also as far as my progress goes I'm tearing through it as I'm already on the second set of murals.
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