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| Old Magazine Chat | |
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+9OrangeRakoon The Cappuccino Kid gjones Balladeer masofdas ZeroJones Buskalilly JayMoyles Jimbob 13 posters | |
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The Cappuccino Kid Mani Mani Statue
Posts : 6741 Points : 6903 Join date : 2013-02-25 Age : 105 Location : East of Mombasa
| Subject: Re: Old Magazine Chat Tue 1 May 2018 - 19:56 | |
| Seeing as folk seemed to enjoy those photos from PlayStation Power, I dug out a handful of other old gaming magazines for youse to have a butchers at. Rest assured, there's plenty of absolute belters that I'll show youse soon, with horsings that arguably surpass those of PlayStation Power. However, for now, I'll let you have a look at something that I consider to be more interesting, and I hope you do too. From summer 1999, it's Issue 1 of Planet Game Boy, the sister magazine of N64 Magazine. For those of you who don't remember (or weren't around for this era in gaming), Planet Game Boy started off as a magazine-within-a-magazine, in the middle of N64 Magazine, with quickie previews and reviews of upcoming Game Boy and Game Boy Colour games and accessories. It's not what N64 Magazine is best remembered for, but it was a segment that I enjoyed nonetheless. I was surprised to see a spinoff magazine launched in 1999, with no fanfare, just sitting on my local newsagent shelf. With many of the same writing staff, a similar style and tone and even with Worldy Bloke, it was definitely in keeping with the spirit of N64 Magazine. " /> The humour was much the same too, as seen in the big Pokemon guide that they published. " /> " /> The reviews were comparatively direct and concise, but well-written and easy-going to read... ...and, of course, true to the N64 Magazine way, plenty of games were torn a new arsehole. I always wondered how these magazines used to divvy up their reviews. Do you think Kittsy asked to review all the games that you could see were going to be completely bollocks from a mile away? Any ideas? There was also a load of other features, such as a walkthrough... ...a retrospective... ...and a battery guide, of all things. Taking over four hours to catch a Pikachu - shite! I thoroughly enjoyed reading Planet Game Boy in this guise. Sadly, it only lasted one more issue before they changed the layout of it for the much, much worse, and it couldn't have seen another half-dozen issues before it was nothing but a memory. But a memory that I hope you enjoyed sharing with me! |
| | | Balladeer DIVINE LONELINESS
Posts : 26449 Points : 25284 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Old Magazine Chat Tue 1 May 2018 - 20:10 | |
| If this doesn't win thread of 2018 off the back of Cappa's efforts alone, there is no justice.
I actually had PGBs one and two. I didn't know it went on at all after that, although it sounds like I didn't miss much. The bad reviews are still the best bit - I can't believe Sit On A Drawing Pin didn't get a sequel.
They really didn't know much about Pokémon at all, did they? Bumcheeks being the Bulbasaur, Tail Whip decreasing attack, Snorlax having a sleepy move... Ah well, they made up for it in entertainment value. Top stuff! |
| | | JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Old Magazine Chat Tue 1 May 2018 - 21:44 | |
| Man alive, look how young Greener looked in those pictures! I bet each editor Kittsy worked for realised that he was unparalleled in putting the boot into a game, hence why he got the lion's share of the shite to play. Kittsy describing how games have personalities much like people is legendary though - "Some are generally okay, but might have an unsavoury side bubbling under the surface, like Game and Watch Gallery or Gary Lineker." |
| | | Jimbob Bargain Hunter
Posts : 4635 Points : 4661 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: Old Magazine Chat Thu 3 May 2018 - 21:02 | |
| HOLY CRAP LOOK AT THAT LINE-UP - Adam Technical Editor of Amstrad Action Waring, Jim Many Many Awards MacAuley, Robin Gamesmaster for a decade Alway - and then Greener and Kittsy and Jes and Weaver and Bickham 2.0. Those were the days. Cappa, this has made my day reading through these. Even round Photobucket's Sponsored Ads.
I was going to say they don't make them like that any more, but looking at the fight photo set, I realise that the current GM editor was messing around in cardboard boxes on the back page, waiting for Labo. So I guess they do!
And even the font makes me feel nostalgic. As does Kittsy's shit game reviews. And now I am sad. |
| | | gjones Disciple of Scullion
Posts : 1671 Points : 1704 Join date : 2015-01-12 Age : 37 Location : Swindon
| Subject: Re: Old Magazine Chat Thu 3 May 2018 - 21:18 | |
| Love this. I remember seeing the adverts for Planet Gameboy in N64 Magazine but never picked it up. A very different time - a magazine dedicated to a portable system? Madness! The late 90s often saw Rampage games despite them being widely panned EVERY time.
On a related note, if anyone is interested in old magazines - feel free to contribute to the magazinesfromthepast.wikia.com page. It's mostly scores and it's far from complete, but it's a good reference point for checking specific issues.
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| | | The Cappuccino Kid Mani Mani Statue
Posts : 6741 Points : 6903 Join date : 2013-02-25 Age : 105 Location : East of Mombasa
| Subject: Re: Old Magazine Chat Sun 13 May 2018 - 11:49 | |
| Thanks for your kind words since my last post - it’s nice to know that folk are enjoying these. There’s more to come, and here’s one today:That’s Nintendo Official Magazine UK from November 2004. Future PLC revamped this loads of times before they eventually retired in 2014, which I did not feel was a particularly massive loss to gaming print media in the UK. I always felt that NOM, ONM, MON, MOM, NNN or whatever they called it was a bit too safe and unadventurous with it's reviews, previews, interviews and news. Like most of us here, I was a NGamer guy. Still, it wasn't without merit, and I thought this was a decent issue.It kicks off with all sorts of excitement about the DS, which was coming out in North America soon. I thought the idea of the DS "causing a gaming revolution" was complete bollocks at the time, but, of course, that's the official magazine talking. I personally thought the PSP was going to maul the DS, and it looked that way well after the DS came out too.
The big review was for Paper Mario: The Thousand Year Door, which some would argue they underrated at 91%. Not me, though. Donkey Konga and FIFA 2005 are two of the other GameCube reviews in there, and they're perfectly all right. Nothing too challenging, and reasonably informative. The previews are similarly straightforward, with all sorts of hype for the DS' launch. Pictochat gets a lot of coverage throughout the magazine, and it's here too. I had quite a lot of fun with that with my mates when the DS was new - it's quite an underrated feature of the system, I feel. You also had NOM UK looking ahead to upcoming first-party releases, generously donating a full page to the ugly-as-sin Yoshi's Universal Gravitation. They think it's going to be quite good...!Elsewhere, you've got a Big In Japan feature: Reader's mail: Something about a Donkey Konga event (the type of event that never came anywhere near Scotland): And Wario's Brain Buster, which isn't bad fun at all! Hope you enjoyed that! I've got quite a few old issues of NOM/ONM from between 1998 and 2012, and I'll chat about those sometime soon. Next time, something different. |
| | | JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Old Magazine Chat Sun 13 May 2018 - 23:01 | |
| That Hyrule Champions fighting game that was suggested in the mailbag feature really reminded a lot of Hyrule Warriors. I think the fact it was rather to see a classic Kittsy ravaging (or something of that calibre) in the official mag was why I gravitated towards the unofficial variants. Couple that with writing that genuinely felt it had a lot more character to it and you had me as a subscriber for quite some time. |
| | | Buskalilly Galactic Nova
Posts : 15065 Points : 15243 Join date : 2013-02-25 Age : 34 Location : Nagano
| Subject: Re: Old Magazine Chat Mon 14 May 2018 - 12:41 | |
| Loving this, Cappa! Making me excited for the day, whenever it comes, that I am reunited with my NOMs, ONMs and GNamers.
I don't know if I mentioned it here, but you know that "Big in Japan" section you showed? I went through my whole stack and reread all of those in January before I flew out here. |
| | | Balladeer DIVINE LONELINESS
Posts : 26449 Points : 25284 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Old Magazine Chat Mon 14 May 2018 - 13:33 | |
| I'm also loving this, but I do think it's one of the weaker ones you've posted so far. Not your fault, natch, and if nothing else it provides an interesting point of comparison. It's just not as funny, either as the others or as it thinks it is. '...gives boring RPGs a fireball up the ass!'? |
| | | The Cappuccino Kid Mani Mani Statue
Posts : 6741 Points : 6903 Join date : 2013-02-25 Age : 105 Location : East of Mombasa
| Subject: Re: Old Magazine Chat Mon 14 May 2018 - 22:57 | |
| It's a little bit regrettable that I threw out a lot of other old magazines, and some of what I've got left isn't particularly amusing. But if what's left is an interesting point of comparison then that's all right by me. I'll probably stick up a few N64/NGC Magazines in between the random stuff for good measure though. |
| | | Jimbob Bargain Hunter
Posts : 4635 Points : 4661 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: Old Magazine Chat Tue 15 May 2018 - 19:32 | |
| That was pretty cool, seeing that - given than NOMONM was "the enemy" at the time! Definitely much less "shill-y" than the copy I have during the N64 era.
Please carry on Cappa - I can offer a shit old Amstrad Action or Total!, but that's about it! |
| | | The Cappuccino Kid Mani Mani Statue
Posts : 6741 Points : 6903 Join date : 2013-02-25 Age : 105 Location : East of Mombasa
| Subject: Re: Old Magazine Chat Tue 15 May 2018 - 21:03 | |
| Thanks folks, and please do, Jimbob! I've got a decent variety of old magazines, but no Amstrad Action, or Total!. I'd love to see any old magazines youse have got |
| | | Balladeer DIVINE LONELINESS
Posts : 26449 Points : 25284 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Old Magazine Chat Wed 16 May 2018 - 8:18 | |
| - The Cappuccino Kid wrote:
- It's a little bit regrettable that I threw out a lot of other old magazines, and some of what I've got left isn't particularly amusing. But if what's left is an interesting point of comparison then that's all right by me. I'll probably stick up a few N64/NGC Magazines in between the random stuff for good measure though.
Oh definitely, please keep sticking them up! If nothing else it's a nice jaunt down Memory Lane, as well as the whole comparison thingy. I do remember it getting less shilly as it went on, and less 'wannabe cool', but I don't think it truly got funny until Castle took over all too briefly. |
| | | Jimbob Bargain Hunter
Posts : 4635 Points : 4661 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: Old Magazine Chat Mon 21 May 2018 - 21:32 | |
| Yeah, do eet! I'm a few days away from being able to contribute; it's taken me a long time to scan in the first Amstrad Action, and I need to correct / rotate a lot of stuff (it's older than a lot of you guys) |
| | | gjones Disciple of Scullion
Posts : 1671 Points : 1704 Join date : 2015-01-12 Age : 37 Location : Swindon
| Subject: Re: Old Magazine Chat Sat 26 May 2018 - 13:22 | |
| Bought some discs on ebay for 6 quid and they include scans of all issues of Super Play, Arcade and Official Sega Saturn Magazine.
Can share them here if of interest... |
| | | JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Old Magazine Chat Sat 26 May 2018 - 16:14 | |
| There's always interest here, I'd say. |
| | | The Cappuccino Kid Mani Mani Statue
Posts : 6741 Points : 6903 Join date : 2013-02-25 Age : 105 Location : East of Mombasa
| Subject: Re: Old Magazine Chat Sun 27 May 2018 - 11:57 | |
| Definitely, please do! I've got very little familiarity with Super Play or Official Sega Saturn Magazine, and I was a massive fan of Arcade.
By coincidence, the June '99 issue of Arcade was the next old magazine I was going to post about, but instead I'll stick up something else later on. 👍 |
| | | Jimbob Bargain Hunter
Posts : 4635 Points : 4661 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: Old Magazine Chat Mon 28 May 2018 - 10:52 | |
| Amstrad Action - Issue 71 - August 1991The first AA I bought. At this time, the Amstrad was technically obsolete, with Amigas/PCs/NESes/Megadrives ruling the roost. But because of the relative cheapness, these old PCs hung on until the mid-90s. AA's readership count actually went up in this period. Sorry it's a bit battered. However, this has made me get the Amstrad emulator working again. Talk about games you'll play For a Little While... - I went too far again and don't know how to edit myself, so a load of stuff is in spoilers to save endless scrolling:
- Front Cover and Contents:
HeroQuest was the big deal here. This is was got me to convince my mum to buy this. I had an Amstrad, and I loved the HeroQuest board game. And if the CPU played the bad guy, then I didn't have to sait for friends/my dad to play with me! And the game came on the free tape on the front! Except of course it didn't, it was only a demo - silly me... I won't post the entire contents page here - it's on my imgur page - you can work out how to get back - you're smart. But it's worth looking at the mag's line-up there. The editor: Rod seemed to be a middle-aged man as far as I could tell (I think he was only about 30 at the time!) but this guy was editor of AA for ages, contributed to every other Future games mag after that, and is now in charge of all of Future's photography things. Legend. The technical editor: Adam appears further up this page as the chap in charge of planet GameBoy. Also did a lot of the clever hardwarey bits for the various PC mags. The staff writer: the guy in charge of Halo.
- Free tape free tape free tape:
This is basically what I looked forward to every month. Free things. No internet, kids; only way to see demos and stuff, especially since I had a mental problem that stops me from realising I should purchase games based on positive review scores. HeroQuest, as mentioned before, was the main drawer. I aced the demo, because it matched the board game layout, and I'd been through that about 800 times. I loved it, but couldn't convince my folks to get the full game. I guess it was a bit daft if I had the board game... and in retrospect... it doesn't bring the world to life. Technician Ted was the free old game this month. I think Hewson, the publisher, went under or something - a lot of theirs featured. This is basically like Jet Set Willy, but set in a factory that makes silicon chips, and even more bafflingly unfairly difficult. [/url]Look at (and listen to) this nonsense. A not wonderful version of Strauss'' Radetzky March, interrupted by the whining noise Ted's jump makes. And then you hit something and lose a life. To complete this game, you had to reach certain rooms within a certain time. And of course, being a UK-based computer game of the mid-80s, they'd never give you any indication that you were screwed, should you fail. A few issues later, they published a cheat that stopped the timer, gave you infinite lives, and let you warp rooms with the game paused. Here I found out that you had to get to your first task within 3 minutes. Without the cheat, I never got to that room AT ALL. Then there's the 3D Construction Kit demo game. This was the equivalent of Unity in 1991. This is one full-price Amstrad thing I did get for my birthday. It came with a gold VHS tape, narrated by comedian and now convicted paedophile Crhis Langham. But wow! 3D worlds! The possibilities were endless! Except they weren't; here's the Amstrad Version, in all of its 2fps glory. This is why I don't give a shit about 60fps and 4K. Also there was a free machine code building tool which was technically a great thing to give away if you're interested in learning Amstrad Machine Code but (*falls asleep*) Nearly everyone had access to a tape deck, but not everyone had a disk drive, so they gave tapes away, and included a utility to transfer. BTW, have you ever seen an Amstrad floppy disk? Some people might not have even seen a PC disk at this stage mind - it's the save icon - but Amstrad disks were weird rectangular jobs.
- It's Your Letters, It's Your Letters:
I won't show the whole letters page, but, if you want to draw comparison with social media today: We've had to cancel the opinion column because people are arseholes to each other You published a solution to a recent game, and despite you giving spoiler warnings, I looked anyway, and am blaming you for my lack of willpower There were three separate letters sections - this main one, the technical section (not linked here as it's a bit dull, but again, on the Imgur) and another later on...
- News!:
On the main news page: Germany making an Amstrad clone; someone starting a new Public Domain library (I don't have time to being to explain this here, unless anyone wants to know), GamesMaster the TV show is coming soon (also, I am very old), and Amstrad's failed console is now ridiculously cheap, as it's based on the old Amstrad hardware, but with a graphics chip that allows more colours. However, due to the limited userbase, developers just ported their old Amstrad tape/disk games to cartridge, and didn't bother upgrading the colours. Also, soon after the console's launch, Amstrad launched the "Plus" versions of the CPC, which included the graphics chip and cartridge slot. And for some reason no-one bought the GX4000... Then the charts! We were quite poor, so I didn't get many full-price games, and mostly ended up with budget ones. I did actually get the Turtles game eventually though! I'd seen the NES version at this point, and like all dipshit kids, thought it was the most amazing thing in the world. Of course, we now know better. And the CPC version is even worse. It is, however, possible to finish the fucking thing. I didn't have Switchblade; however, I do wish I'd played that back in the day. It suffered from old computer issues - flick-screen scrolling etc., but it still looks pretty cool - it even had a mini opening cinematic, and was a quite early example of stylised graphics, with the reds and teals (this was also on the Plus, so this was a design choice as opposed to a limitation). Somehow, I did end up with many of the budget games on that chart. MagicLand Dizzy was probably the pinnacle of the Dizzy formula, an actually-possible adventure game. Panic Dizzy, though, was a shit puzzle game with Dizzy's name slapped across. Again, probably because of money reasons, I had the Quattro compilations - and they were both pretty good lists. Quattro Cartoon had random platformer Wizard Willy (I know, it looks basic as shit now), super cute adventure Little Puff (Spectrum version here - I don't think anyone can get the CPC one running on an emulator), the absolutely baffling and impenetrable Frankenstein Jr. (you'll notice the guy in the video plays it for about 12 seconds), and the still-a-bit mystifying Olli and Lissa 3. I've only ever found 2 games in this series, looking through the archives! I also had Quattro Adventure, which had the original Dizzy (you get the idea by now), Ghost Hunters - which used a light-gun-style cursor AND a 2D platformer, meaning you could shoot yourself (head to 0:36 for maximum GHOST HUNTERS), Super Robin Hood - which looks far less Super than I remember - but is the reason I sometimes wish people Good Luck Robin Hood, and Vampire, which is just impossible. You can fall down that hole on the first screen, and then you're knackered. It was one of those games... I also had Cavemania, which, despite the fact that the main character jumps like a bellend, I actually finished. Awesome music as well. And lastly, Continental Circus, which I bloody loved. It got a high review score, and was regarded as a pretty impressive reconstruction of the for some reason forgotten arcade game. I didn't complete this at the time, but this is one game I can put down to me not "gitting gud" as opposed to the usual 8-bit computer reasons of complete opacity. Sorry, that went on a bit, and the this bit in the gossip/previews section: That last paragraph... yeah, what did happen to Activision, huh? Remember those guys?
- Ad break:
Although AA's circulation went up, the Amstrad was on its last legs, and stuff was disappearing from high-street shelves. Therefore there was a larger demand for mail-order. A random sample of ads include: This is pretty cool - printers were shitty in the olden days, and the Amstrad could only really send the basic character set of text; this thing added crazy foreign letters and suff. Then there's a general ad for stuff like this... ...and this slightly more baffling one. Wait - what was that in the middle of the page?
- REVIEWS - the best reason to send death threats:
HeroQuest - as mentioned before on the tape. They quite liked it! The board game is not as blue. THE BEST THING ABOUT HEROQUEST Turrican 2. 95%! Like most things, it hasn't aged terrifically well, and games tended to sacrifice smoothness for things that were "highly regarded". I don't know - is this playable today? It was impressive at the time. But, with today's eyes, it's not smooth enough, and the main sprite is too big - you hit something before you see it... Gauntlet 3. Clearly not made by the people who made the arcade originals! Also, it's a Speccy port. You know a Spectrum Port, right? The Spectrum was more popular than the Amstrad, so games tended to be programmed for those primarily; however the Speccy could only show one colour in a block of the screen at one time. Therefore the Amstrad used to get a lot of games with monochrome graphics, and unnecessarily slower (due to the code being ported across, but not in the most efficient way). Again, they give it a good score, but it looks absolutely bloody unplayable to me. Mega Phoenix. This is them "putting the boot in". It doesn't look like the worst, but...
- Budget Re-reviews:
Budget re-releases get monochrome pages. On the first page, there's Anarchy, which was given away on a later covertape - quite a cool little puzzle game, and the music's awesome. Also some boring tennis game. And Impossamole, which I don't really know about, but I thought it would please our forumite Monty - we still remember you, buddy! It doesn't look wonderful - again, like a lot of later Amstrad games, it's technically more impressive, with the scrolling etc., but the penalty of slowdown means it doesn't look as much fun as earlier games with hindsight. Also, as they mention in the review, Multiload issues. Loading new levels into memory nowadays is quite a simple thing. With the limited RAM of the CPC, bigger games needed to do this, and if you had a tape game, that meant waiting a couple of minutes for the next bit of tape to load. You die and need to start again? Get rewinding that tape, so you can find the first level again. Scooby-Doo and Scrappy-Doo, however, gets a 94%. Hi-Tec software got the Hanna-Barbera license, and made a bunch of games based on your favourite (read: least favourite and identical) cartoon characters. I think I had the Ruff and Reddy game - remember those guys, kids? And later on, the Jetsons game got a 10% score. But this apparently is one of the greatest games of all time. Is it? Is it? Is it? Is it? It was so good, apparently, that they couldn't get the name right in the header: Scoopy doopy do!
- YOU ARE IN THE TEXT ADVENTURES SECTION. WHAT NOW?:
There was still a section for text adventures. I forgive this for this time, because gaming was in its infancy, and non-text adventures weren't nearly as good at telling their story. However, anyone in 2018 who tries to claim that there are "the real best games" might need to be locked away. Anyway, this is the other section that has its own letters section. It does seem weird that so much correspondence happened within one month, but, hey, this was before e-mail. Hold on a mi... WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT
- Cheat section:
Here's a sample page of the cheat section. And in those days, this means hacking the game. As you can see at the top of the page, you'd type in your own cheats in BASIC, save them, and load them just before the main game - essentially a manual gameshark code (in fact, that's what the MultiFace was). This seems like madness now - or possibly illegal. Below that, a map for Switchblade - or Switcthblade, presumably as the map was sent in by Sylvester the Cat.
- IN CONCLUSION:
Well, that's about it; what this shows is that the PC/console invasion was inevitable, as the UK computer scene was basically impenetrable.On the back page, there was a phone-line competition thing, and you could win THE FUTURE I actually did that - in fact, in a move contrary to every sitcom ever, my mum suggested I do so. I got through the multiple-choice automated bit, but then went quiet when I had to think of a celebrity I'd play my Super Famicom with, as a tie-breaker. No Super Famicom for me...
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| | | Balladeer DIVINE LONELINESS
Posts : 26449 Points : 25284 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Old Magazine Chat Mon 28 May 2018 - 17:10 | |
| Corking post there, although it does feel like it contains most of the magazine! Still, top stuff. Some funny bits, too - the Hero Quest 'Pick your hero' isn't quite NGamer, but I appreciated the effort. If nothing else, those letters were an awful lot more civil than today's article comments - probably because they were able to ignore the muppets who chose to spend the postage fee on death threats, and probably because that small barrier to entry meant people thought, 'Is what I'm writing going to make me look like a total cretin?' a bit more before taking their mutterings down to Ye Poste Boxxe. |
| | | The Cappuccino Kid Mani Mani Statue
Posts : 6741 Points : 6903 Join date : 2013-02-25 Age : 105 Location : East of Mombasa
| Subject: Re: Old Magazine Chat Mon 28 May 2018 - 20:24 | |
| That was a brilliant post, sharp and really insightful. Stuff like the Amstrad is of interest, and while I didn't get to experience that period of gaming, I'm eager to learn more.
Plus, that post absolutely horses anything I could do! |
| | | Jimbob Bargain Hunter
Posts : 4635 Points : 4661 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: Old Magazine Chat Tue 29 May 2018 - 21:25 | |
| - The Cappuccino Kid wrote:
- Plus, that post absolutely horses anything I could do!
That is incorrect, good sir - but I do thank y'all for reading it. It does seem like there's an entire era of games that is just going to disappear from history - it's slightly self-inflicted, mind. |
| | | gjones Disciple of Scullion
Posts : 1671 Points : 1704 Join date : 2015-01-12 Age : 37 Location : Swindon
| Subject: Re: Old Magazine Chat Wed 30 May 2018 - 13:58 | |
| Wowsers. Some smashing contributions in here - there was an interesting piece on the Amstrad in Retro Gamer recently with contributions from Alan Sugar himself. Fascinating to hear the Amstrad was popular into the mid-90s. I've always been fascinated by the latter years of a system that is long past it's heyday - the Master System was one that I recall seeing in Argos catalogues pretty much up until the year 2000. I found these two in my loft yesterday: I've toyed with the idea of a site or wiki that has every NGamer/NGC/N64/Super Play/Total! review or score - this could be a good place to start. |
| | | Balladeer DIVINE LONELINESS
Posts : 26449 Points : 25284 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Old Magazine Chat Wed 30 May 2018 - 20:04 | |
| I'd love to see some excerpts from those here if you fancy posting them GJones! |
| | | Jimbob Bargain Hunter
Posts : 4635 Points : 4661 Join date : 2013-01-15 Age : 42 Location : Milton Keynes
| Subject: Re: Old Magazine Chat Sun 3 Jun 2018 - 11:06 | |
| Yuss! The amount of work that must've gone into those books would've been incredible. |
| | | JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Old Magazine Chat Sun 3 Jun 2018 - 17:48 | |
| Jimmer's post from the Amstrad magazine reminded me to forward a link to this here Twitter account which has been posting pages from late 80s/early 90s UK computer mags. There's been a couple of pages from the CVG mag and some other points of interest there.
Seconding the desire to see some snippets from those NGamer compilation books! |
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