| Hollow Knight - A Bugger of a Metroidvania | |
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+10fronkhead Raxicori Crumpy Andy OrangeRakoon JayMoyles Balladeer The_Jaster The Cappuccino Kid masofdas Buskalilly 14 posters |
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JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Sat 28 Jul 2018 - 23:13 | |
| Ah. I went there stupidly early. I had the Dream Nail before I'd even reached the Fungal Wastes. |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Tue 31 Jul 2018 - 21:47 | |
| I've been hoovering up mini-bosses... which, to be honest, for much of my playtime has meant 'been hoovered up by mini-bosses'. However, I now have a stage 3 nail and a lovely noxious cloud of death following me around, so managed to destroy the chap above the Crystal Peaks bench and - finally! - the git behind the Elegant Key door. Now for the big sewer boss... |
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JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Wed 1 Aug 2018 - 16:14 | |
| I honestly don't know which sewer boss you're on about! |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Wed 1 Aug 2018 - 19:27 | |
| - Fuck this horrible bastard:
Don't... don't really fuck it though. Why would you do that? You'd catch something. Stop it. Stop it now. Oh God. (covers eyes)
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JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Wed 1 Aug 2018 - 20:05 | |
| You're not the first person I've heard saying that they found that fight tricky, but I found it a walk in the park! Maybe my charm setup meshed well with the fight or something... |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Wed 1 Aug 2018 - 20:20 | |
| Now I can kill those with one hit, I did it first time. Eh! |
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The_Jaster Din
Posts : 11964 Points : 12056 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Wed 1 Aug 2018 - 20:47 | |
| Yeah that gave me trouble too but was easy once I got the nail upgraded. |
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JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Wed 1 Aug 2018 - 21:13 | |
| I think I got my win through the Quick Slash charm, which is a must have I'd say across the whole game. |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Wed 1 Aug 2018 - 21:17 | |
| - City of Tears - the multiboss:
Ooooooft! Bastards. Eventually took down the Watcher Knights with Quick Focus, Grubsong, and Longnail; but often it felt like a lottery as to whether I'd be stuck facing an inescapable bouncy-rolly combo or not. Not one of my favourite bosses.
Also, another boss showing what a foul move it is to put the save point so far from the arena. Those minutes-and-halves add up! |
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JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Wed 1 Aug 2018 - 21:20 | |
| - A trick to that boss:
Did you find the chandelier in the room right before the boss room? You could drop it onto one of the corpses, permanently speeding up the fight.
That boss in question gave me horrific flashbacks to a Dark Souls boss where strategy seemed to go out the window in favour of a DPS race. Bleh, not a fun fight, that one. |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Wed 1 Aug 2018 - 21:22 | |
| Yes, I did! ...or rather, the strategy guide I looked at in desperation did for me. |
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JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Wed 1 Aug 2018 - 22:19 | |
| I'm guessing that's you done at least one of the big objectives now, then? |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Thu 2 Aug 2018 - 18:50 | |
| If you mean... - Spoiler:
...did I go into a weird cloaked thing's dream and hit it until the Black Egg started shaking, then yes. Yes I did.
It's going to be a Nice Job Breaking It Hero in that egg, isn't it.
I also have two special sword nail moves though. |
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JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Thu 2 Aug 2018 - 21:05 | |
| It took me ages to get more than one nail move, so good job finding two! I'm assuming it was in Kingdom's Edge and the Howling Cliffs, yeah? |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Thu 2 Aug 2018 - 21:08 | |
| - Spoiler:
Howling Cliffs and Greenpath actually.
If you Dream Nail the first one he tells you that his mate's in the second area, which I think I've now cleared up. Currently exploring an area of similar aesthetic... |
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fronkhead Disciple of Scullion
Posts : 1616 Points : 1694 Join date : 2013-01-18
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Thu 2 Aug 2018 - 22:19 | |
| All I have to say about Hollow Knight is it pains me that the wonderfully jolly and innovative Yoku's Island Express slipped into the shadows around the same time HK rocketed up to popularity...but that's just how the attention economy works, right?
I've yet to play HK, but they are both solid games. I did, however, opt to play Yoku if only because I've played dozens of Metroidvanias and the impression I got was that outside of its visual design, HK brings few new ideas of its own to the table. So I could see myself liking it, but not falling in love with it. Bit like how Celeste didn't really make an impact on me having played through VVVVVV, Super Meat Boy and The End Is Nigh previously.
Would I be wrong? |
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The_Jaster Din
Posts : 11964 Points : 12056 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Fri 3 Aug 2018 - 8:47 | |
| If you're talking just the normal Metroidvania mechanics then probably not? That doesn't mean the game lacks any identity of it's own though, in fact one of the things it's best at compared to most in the genre is not only having a world that's fun to explore but filling that world with characters that I've found to be genuinely interesting and want to know more about. *mild spoiler alert* - Spoiler:
I've even questioned the character I'm playing at times and what their motives might be.
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OrangeRakoon Disciple of Greener
Posts : 1556 Points : 1560 Join date : 2015-05-06 Age : 32 Location : Reading, UK
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Fri 3 Aug 2018 - 10:41 | |
| Hollow Knight (and Celeste) aren't really innovative so much as definitive. I can understand the appeal of new experiences, but if you judge them against their peers then they are outstanding games.
What I mean is that if you had played Celeste before those other games I reckon the roles would be reversed, but even more so, as Celeste is the peak of the genre imo.
Likewise Hollow Knight is the best metroidvania I've played - even if the core experience isn't new. |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Fri 3 Aug 2018 - 21:05 | |
| - fronkhead wrote:
- Bit like how Celeste didn't really make an impact on me having played through VVVVVV, Super Meat Boy and The End Is Nigh previously.
Apart from the 'best Metroidvania' bit, I absolutely agree with O_R. Not everything has to re-invent the wheel: sometimes a good old-fashioned round thing with a tyre on will do, especially if it's designed really really well. That said, it absolutely is a crime that Yoku flew under the radar, and I do intend to get back to it. Apart from anything else it'd be a good antidote to HK, being about 10000x more cheerful. It's just... sometimes things become staples for a reason. Regular left-to-right easily controllable movement is one of those things. - Ghost Warriors:
Marmu is so sad! Poor adorable puss-moth caterpillar thing. Only wanted to fly. No Eyes... is not.
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JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Sun 5 Aug 2018 - 16:03 | |
| - OrangeRakoon wrote:
- Hollow Knight (and Celeste) aren't really innovative so much as definitive. I can understand the appeal of new experiences, but if you judge them against their peers then they are outstanding games.
This. Hollow Knight nails the joy of exploration unlike any other Metroidvania I've played. There's a real thrill in discovering each new item or area that I've not really felt since playing the original Dark Souls. It's absolutely worth your time. |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Mon 6 Aug 2018 - 20:03 | |
| The exploration thing is... certainly a point you can make. I've just found myself getting frustrated and using a walkthrough. Still love the game, but you'll get more out of it if you're more patient than I am. I maintain it could've done with more optional signposting, and fewer secret areas hidden behind barely noticeable (if at all) slash-to-break walls. Anyway, you know what can get absolutely stuffed? - Area:
The Deepnest. And I'm not even an agoraphobe. Dark, a pain to negotiate, constantly dropping you into spikes... Sure it's atmospheric, but otherwise, an utterly mince area.
Also: those gits around the bench deserve everything they got. I'm not sure what they got, but they deserve it.
You know what can't? - Secret Area, near the edge:
The Hive! The bees are so cute! This is why I'll almost inevitably prefer HK to Dark Souls: it mixes its grim depressingness with adorable fuzzy things! That lop off two health per bounce. Eh, I'll allow it.
As for finding it in the first place: see above.
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JayMoyles Galactic Nova
Posts : 15889 Points : 15055 Join date : 2013-01-21 Age : 31 Location : The Shibuya River
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Mon 6 Aug 2018 - 21:04 | |
| Secret areas behind breakable walls are a Metroidvania staple. It wouldn't have felt right without some!
I wasn't a huge fan of your first spoilered area either, but that's probably because I felt uncomfortable and generally on edge exploring it, which is likely what the devs were going for anyway. |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Mon 6 Aug 2018 - 21:18 | |
| Some staples exist because they deserve to; some staples exist because they're a series crutch. I appreciate that HK doesn't have 'unlock the colour-coded power to remove the colour-coded obstacle', I'm not going to give it a free pass for the walls! I definitely felt on edge, and maybe I can let the spikes slide for their part in that. The rest of the design, though? Boring and irritating in equal measure. My love for the second area decreased when I lost my first shade of the game. That's what happens: you get complacent that you've only ever died on boss fights and areas with spikes, and then suddenly you're being ganged up on by a whole bunch of bugs and that's 4k Geo down the drain. Bah. So then I set up a warp just outside the boss room... and beat it next try. Mostly my fault, but I still resent them for putting the nearest bench so far away from the boss! |
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The_Jaster Din
Posts : 11964 Points : 12056 Join date : 2013-01-15 Age : 40 Location : Underground Corpse Pile.
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Mon 6 Aug 2018 - 21:23 | |
| - Balla wrote:
- and that's 4k Geo down the drain.
What ye doing walking about with that much geo anyway ya madman. |
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Balladeer DIVINE LONELINESS
Posts : 26431 Points : 25266 Join date : 2013-01-16 Age : 35 Location : Admintown
| Subject: Re: Hollow Knight - A Bugger of a Metroidvania Mon 6 Aug 2018 - 21:59 | |
| It's not like Mirabelle was giving me much interest! I assumed that she'd do a Clock Town Bank, but nope - nothing. So I withdrew it all, spent as much as I could, and... ending up hoarding the rest I suppose. |
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