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 Hollow Knight - A Bugger of a Metroidvania

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Rum Rapture
Cooltrainer
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Hollow Knight - A Bugger of a Metroidvania - Page 8 EmptyThu 1 Nov 2018 - 22:27

I lost over 900 Geo again, but the internet recommended killing myself before finding a bench and getting stuck there, so I just sacrificed it. (Again.) The internet also keeps saying "Geo starts being something you have loads of!" but 7 or so hours into the game having found myself losing that much cash twice over, my instinctive reaction is "that's all well and good, but it sure would be nice to have that 1800+ Geo right about now to get the upgrades to actually get further in the game"... I only ended up in Deepnest because a floor collapsed underneath me while I was exploring a much easier area, which was a bit of a pain in the nips.
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JayMoyles
Din's Power
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Hollow Knight - A Bugger of a Metroidvania - Page 8 EmptyThu 1 Nov 2018 - 22:28

The Internet is indeed right, though. As you progress through the game, the enemies start dropping more and more Geo, so it won't take long to accumulate a big ol' pile of Geo. You'll also be able to sell some of the collectables you've likely picked up too which translates into big bucks.
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Rum Rapture
Cooltrainer
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Hollow Knight - A Bugger of a Metroidvania - Page 8 EmptyThu 1 Nov 2018 - 22:48

I don't doubt that - but that doesn't stop it from being a colossal pain in the arse and - dare I say it - not very fun when you're in the early stages. I was having a great time exploring, learning enemies' attack patterns, scoping out benches and working out how to manoeuvre around - only to end up falling into an area (literally) where I couldn't retrace my steps to get out. And I don't see that I could have predicted it because I had walked over that floor before, and it was only when I was walking back that it broke. And I couldn't survive. And all the received wisdom was "just let the game beat you". It leaves a sour taste when you're enjoying it the vast majority of the time.
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JayMoyles
Din's Power
JayMoyles

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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Hollow Knight - A Bugger of a Metroidvania - Page 8 EmptyThu 1 Nov 2018 - 23:41

I guess that's a trapping of having that mechanic ripped out of the Souls series. It smarts there, but I suppose it gives death a real consequence unlike most games, which is somewhat refreshing in this day and age, albeit something you've got to be prepared for going into a game.
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Balladeer
I'M EVEN LONELIER
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Hollow Knight - A Bugger of a Metroidvania - Page 8 EmptySat 3 Nov 2018 - 8:23

Something similar happened to me, but against all the odds I managed to find a way back up and out without dying. Quite chuffed with that, I was!
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OrangeRakoon
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PostSubject: Re: Hollow Knight - A Bugger of a Metroidvania   Hollow Knight - A Bugger of a Metroidvania - Page 8 EmptyTue 6 Nov 2018 - 13:21

You can always unlock the door in Dirtmouth and return there to get your geo back, rather than having to go back to where you died
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