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 Final Fantasy VII: Remake

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JayMoyles
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PostSubject: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyMon 10 Jun 2019 - 23:56



This probably deserves its own thread at this point considering it's got a release date and all now. March 3rd 2020!

I'm looking forward to this one a lot. I really enjoyed FFXV's real time battling and it's going to make replaying the story of FFVII a lot more engaging than had it remained a turn-based battler. It looks the business too, which was to be expected, I suppose.

I'm curious if they'll add in any new scenes and story scenarios or if they'll remain true to the original. The bit in the linked trailer with Aerith and Cloud getting pestered by Dementors or something certainly looked new.

The biggest curiosity to me is if we're getting the complete game at release. I really do think this is going to be an episodic game as they've shown nothing outside of the first hour or so of the game. Having said that, if Squeenix blow my socks off at their conference tonight by showing off the full game and overworld and reveal it to be a fully fledged release, I'll happily eat my worlds.

Does anybody else share my excitement? Or is there scepticism in the air for you?
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masofdas
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyFri 14 Jun 2019 - 14:20

I'm really excited for FFVIIR, the whole being in two parts is a odd one still with the whole next gen on the way and how are they getting 20-40hours from just Midgar.
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The_Jaster
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyFri 14 Jun 2019 - 18:27

The combat did look pretty cool in this but I don't think that alone is enough to make me try it out.
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masofdas
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyFri 14 Jun 2019 - 18:30

I would try XV which is cheap now as that has very similar combat, if you weren't sure.
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JayMoyles
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyFri 14 Jun 2019 - 23:30

The_Jaster wrote:
The combat did look pretty cool in this but I don't think that alone is enough to make me try it out.

I know you're not big on JRPGs and whatnot Jas, but what do you reckon it'd take to get you to check out FFVII:R? I'd point at this one being the most newcomer friendly Final Fantasy yet - the combat seems much more action oriented this time around.

Mas: From the E3 gameplay trailer, that boss fight against the robot scorpion seemed to take a good wee while whereas I remember it being over in minutes in the original. Couple some longer battles with some new scenes and bigger environment to traverse and explore and I can easily see FFVII:R hitting the 20-40 hour mark.
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The_Jaster
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptySat 15 Jun 2019 - 22:26

@Jay - Not sure tbh..........maybe reviews that are from folk that don't have a heap of nostalgia for the game or series? I get that's a big thing to expect though.
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JayMoyles
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyMon 17 Jun 2019 - 23:12

I'd imagine there'll be some reviews out there from new players of the series. For what it's worth, they seem to be designing this with new players in mind - a totally new combat system, reworked dialogue and more. The dialogue doesn't sound like stilted anime trash from reports from E3 and I do think this will be one to watch closely next year.
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The_Jaster
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyTue 18 Jun 2019 - 10:00

Oh that's good to know & I am more open to a lot of different games these days so who knows.
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JayMoyles
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyWed 19 Jun 2019 - 0:00

I hope the game gets a demo put up on PSN at some point - I think getting hands-on with that battle system will be enough to convince most people.

Has anyone else seen this?



I've followed Max on YouTube for a good wee while now and this must have been such an incredible moment for him.
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JayMoyles
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyThu 12 Sep 2019 - 0:11



Inject this trailer into my veins. They're really putting together something special here, it seems. Grin
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masofdas
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyThu 12 Sep 2019 - 12:03

It looks so good
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JayMoyles
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyTue 3 Mar 2020 - 0:35

We've got a demo, folks! Anyone played it yet?
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masofdas
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyTue 3 Mar 2020 - 0:37

I don't think I will as I've suddenly got a lot to play and I'm buying the game no matter what.
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Rum Rapture
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyThu 5 Mar 2020 - 15:04

JayMoyles wrote:
We've got a demo, folks! Anyone played it yet?

It's funny that the demo went up on the date that you said it was meant to be released when you started the thread!

I'm on a sick day today so I downloaded the demo and played through it - took me about an hour. I've never played FFVII before, so I guess it's a totally different experience for me - I really only know random characters and tunes (I have listened to One Winged Angel a fair number of times and obviously there's a little bit from SSBU), but I really enjoyed it. I can see myself buying it when it comes out. From what I can tell they've expanded things out quite a lot, so for example there's a boss which generates a shield that you have to take out which I don't think happened in the PS1 version of the fight.
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JayMoyles
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PostSubject: Re: Final Fantasy VII: Remake   Final Fantasy VII: Remake EmptyTue 10 Mar 2020 - 18:06

The demo was the business. Thumbs Up!

The combat was brilliant and I can't wait to get to grips with it fully and battle with a full suite of abilities and three party members. Graphically, it was top notch too. I am beyond excited for this now.

Rum Rapture wrote:
From what I can tell they've expanded things out quite a lot, so for example there's a boss which generates a shield that you have to take out which I don't think happened in the PS1 version of the fight.

Aye, the boss took a bit longer to take down in the demo than in the original version. It was a nice challenge too - not overwhelmingly tough, but I couldn't just button mash my way to victory.
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