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 Last Game You Finished And Your Four-ghts

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The Cappuccino Kid
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptyTue 29 Sep 2020 - 20:32

@gjones wrote:

I blasted through Metal Slug 3, one of my favourite games. Although, I enjoy playing it on the easiest setting with 99 lives because I am both a) not particularly great at it and b) it's a dirty DIRTY game full of cheap insta-kills.

For some reason this game is considered the best one of the series and I need to play through the others to really put that statement to the test. Yet, the shooting, animation and "feel" of the game is nice and satisfying. Real chunky sprites that fire chunky bullets - while a random bloke announces "MACHINE GUN" when you pick up a new weapon. The word I'm looking for is "character" - which is why I've always preferred King of Fighters over Street Fighter. The animation and detail is phenomenal for the time, being part of the Neo Geo line of arcade games priced the same as most consoles. Metal Slug is just pure fun.

Metal Slug 3 isn't my favourite, but the way you describe it still applies to the lot of them. They're all pure fun, and I've always thought that they piss all over any of the Contra games.
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The Cappuccino Kid
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptyWed 7 Oct 2020 - 20:42

Last Game You Finished And Your Four-ghts - Page 23 Crash-bandicoot-4-wallpaper

I finished the main story mode in Crash Bandicoot 4: It's About Time as well as a good handful of the alternate timeline stages and secret bonus levels. I think I've played enough to tell you that Crash 4 is quality, a proper sequel, and pretty much everything I'd hoped for. Behind Animal Crossing New Horizons, it's probably my second favourite game of 2020.

There's tons to compliment, like the superlative animation, character design and visuals, the five different characters and their varied and interesting gameplay, and the sheer amount of content. What I love most is the addition of the Modern difficulty mode. That's where players can just focus on completing the levels and seeing the whole game through. I'm a Crash Bandicoot veteran by now, and I know too well that nothing's more annoying than being stuck on a section, losing all your lives after many attempts, getting a game over and having to do the whole level again (only to reach that same section and get another game over). It's harsh and needlessly aggravating. The Modern difficulty doesn't fundamentally make any difference to Crash 4's gameplay, as every jump, enemy and obstacle is exactly the same as it is in the standard Retro difficulty. All Modern mode does is remove the lives mechanic entirely - therefore allowing you limitless attempts to finish a hard bit - and adjust the position of the checkpoints when it knows you're struggling with a certain section on any given level. It's a total gamechanger, and a really positive one at that. 

If there's anything to nitpick, it's that I felt some of the later levels weren't very enjoyable because of how tough they were, and that some of the new Quantam Mask powers weren't very original or well implemented. In particular, Crash 4 got quite fond of it's anti-gravity sections - yet anytime I played those, I just thought about how Super Mario Galaxy did them much better thirteen years ago. Slow-motion is another one, a mechanic that was already knackered before that shitey Matrix game came out. One other point is that it lacks a killer soundtrack, which I think matters in a platformer. 

Despite it's familiarity, not only does Crash 4 do an excellent job of recapturing the magic of the original PSone trilogy, but it even arguably surpasses them. It's that good. 8/10.
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptyFri 9 Oct 2020 - 20:30

Ni No Kuni: Wrath of the White Witch

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I don't agree with Andy, you know (big surprise there!).  I don't think this would be a great film, and I certainly don't think you should watch a playthrough over playing the game.

Okay, so he's not wrong that the gameplay recipe isn't the greatest on paper: a litany of fetch quests, broken up by dungeons that are slogs to get through.  And okay, you're mostly here for the aesthetics: the beautiful Stuido Ghibli visuals and cut-scenes, the charming (limited in places) score by Joe Hisashi, and Drippy's voice acting.  And okay, you could remove the main gameplay loop of the familiar battle entirely and lose nothing.  That's really odd, to be honest - the familiars are complete ignored by the story.  It's bizarre.

But.

First off, the story isn't the greatest.  It's alright for a game, because we're used to cackling world-ending villains with maybe a vague bit of sympathetic backstory in this young medium, but as a film it would be one of Ghibli's weakest.  What's more, if you're listening to Drippy's great voice acting you expose yourself to the hero's voice, which is the sound of a voice actress giving up on life before your ears.  The rest of the cast is variable-leaning-positive, I'd say.

And also... I kinda liked the gameplay.  There's something compelling about training up and metamorphosing well-designed monsters, and the dungeons slowly going from slog to slaughter as you level up has a charm all of its own.  I also liked the combat!  Being in real-time, it's already ahead of many entries in the genre, and it's layered without being overly complex (looking at you Xenoblade games).  Heck, I even liked the fetch quests.  There was something oddly compulsive, and occasionally relaxing, about them, benefiting no doubt from the lovely design.  Certainly I found the game as a whole hard to put down after I got into it again.

Ni No Kuni is a very flawed game (apart from the above it suffers from slow pacing, frustrating AI, and three or four game-ending crashes in my case.  That's ridiculous, especially from Level-5 and Namdai), but it's got a lot to love as well.  I found it enjoyable as well as beautiful.  The best monster-catching game on Switch would work perfectly well without the monster-catching, which is faintly silly.

8/10


Last edited by Balladeer on Wed 14 Oct 2020 - 19:19; edited 1 time in total
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptyWed 14 Oct 2020 - 19:18

Two in a row!


Machinarium

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This first came out in 2009, you know.  Oh, you already did?  Well, er, did you know it came out on the Switch in 2018?  That's nine years, eleven up to now, and somewhere in those timey-wimey mists I started the Machinarium demo. on my Mac.  I liked it.  I then didn't act on it until now, when the developer's newest game, Creaks, has come to eShop.  Thought I'd better start here.

I still like it.  It's a point-and-click adventure, and with that come the standard set of issues with the genre: obtuse logic, lots of back-and-forth, occasional burning to desire to refer to a walkthrough.  Its world is a lot smaller than other games in the genre I've played though (Grim Fandango and Thimbleweed Park), and that mostly works in its favour - less time spent trying to figure out the logic, which does seem less obtuse than in TWP say.  The mouse controls also translate to the Switch's touchscreen decently well, although touching another part of the screen and snapping away from what I was looking at was a frequent and annoying occurrence.  The story is told entirely without words, which is a nice touch, leaving the hand-drawn animation to carry the plot and characters.  It's very good.  (I did find the art style a bit grim and dirty, intentionally so but it was a bit of whiplash coming off Ghibli's material.)

There's also a fair bit of variety.  There are some standard Tangle Tower-style puzzles, only more of them and they're hard - mostly but not entirely the good kind of hard, where you think 'YASS I'M A GENIUS' rather than 'thank God that's over'.  However, there's also a few shmups in there, oddly enough.  You even have to play a shmup to look at the in-game walkthrough, which is a nice touch.

I said that the smaller world mostly works in its favour, the 'mostly' being that the game is therefore quite short.  I breezed through it in maybe five hours?  Plus a bit for being stuck on puzzles.  That's fine, given that I've just finished Ni No Kuni and its 55h playtime.  Machinarium was a nice palate cleanser, and one I'd recommend to fans of the genre, especially if it's ever on sale.

7/10
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptySat 17 Oct 2020 - 10:41

Last Game You Finished And Your Four-ghts - Page 23 Super-10

Super Mario 64

Got 70 stars and took down Bowser in SM64 last night (as part of SM3DAS). Wondered about putting it in the Retro thread but saw that Cappa had put his Sunshine review in here, and it is a rerelease, so I'll plop mine here too.

Not that I have much to say. I whinged about the camera a bit in the game thread in the Switch forum and I stand by that, but I do know that it was a landmark 3D platformer and camera controls in a game like that hadn't really been done before. While playing through it I did constantly think this must have been an amazing leap from the 2D SNES Mario games, and while it obviously isn't perfect by gaming standards 23 years later, it does still hold up pretty well.

I didn't really love the fact that the only direction you'd get was the name of the mission, but I did like the freedom of being able to get any of the stars in pretty much any order. And I guess this also came out at a time where you'd try and get hints and walkthroughs from magazines and Nintendo themselves, so maybe that's how they expected you to find out you can break a specific corner of the scenery by firing yourself out of a cannon to reveal a star?

I am not going to try and get 120 stars, but I'm glad I played through it, because it is - and still feels like - a landmark game. It would have been nice to have a proper remaster, sure, but seeing as my only experience of SM64 was the DS remake, it feels like I've finally experienced a seminal game that changed the landscape of the gaming world, warts and all.
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptySat 17 Oct 2020 - 18:29

SM64 was a classic game and remains my favourite game in my heart of hearts, and while I'm glad you and others are getting to enjoy it, I can't help thinking it deserves better - that camera especially. It's the kind of 'landmark/seminal game' that deserves to be fully cleaned up for the era it's now in, so that people can love it without the sort of conditions that come with its age.

My gripes come from a place of love, they really do - and regardless of all that, I'm glad you enjoyed it. (I think you did? Re-reading that, is it 'enjoyed' or 'respected'?)
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptySat 17 Oct 2020 - 18:43

I did enjoy it! I just don't have a sense of nostalgia for it, which I think leads to fewer 'wow' or 'oh yeah!' moments. I'm actually enjoying Sunshine more because I have memories of playing it at release (it came out the day after my 11th birthday), although I know it's generally accepted to be weaker than 64. I played every level in Noki Bay today and had constant waves of nostalgia for that stage especially, for some reason.
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptySat 17 Oct 2020 - 18:47

@Rum wrote:
I played every level in Noki Bay today and had constant waves of nostalgia...

Badum-tish. I probably would too, the amount of time I spent picking up every single bloody blue coin... Sulk
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptyTue 20 Oct 2020 - 14:25

Last Game You Finished And Your Four-ghts - Page 23 G.I.-JOE-Operation-Blackout

Yo Joe this isn't great, and I knew it wouldn't be from the start, but I was hoping for a sort fun mindless 6/10 game which would be the sort thing we would see Cappa reviewi in 15 years time such as his recent SpyHunter one.

Just it's not even that fun, and to make remotely enjoyable I put it down to easy, just so I could blast through it and put here I've beaten it as that is the only way to make it remotely good.

That looking at the 49 games I've finished this year this is one of the worst considering price, length etc as least Drowning was about £5 and took like 30mins to Platinum compared to this being £30.

4/10
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptyThu 22 Oct 2020 - 12:25

Last Game You Finished And Your Four-ghts - Page 23 Bc90a35c1647ea9160a44e8ad7bb518ce8f5f075

Return of the Obra Dinn

Pulp Fiction meets a jigsaw puzzle being solved by an insurance loss adjustor with Bernard's Watch.

10/10

But seriously though, that's a pretty darn accurate description of this game. The Obra Dinn returns to dock with nary a crewmember in sight, so as an East India Trading Company insurance chappy you are tasked with finding out what happened so that you can serve financial justice. You do this equipped with a ghoulish version of Bernard's watch and a mysterious ledger which fills itself in as you solve the mystery. You must use logical reasoning, deduction and some calculated guess work to fill in that ledger.

The core gameplay loop is that essentially, the watch reacts to dead things. When you come across some bones, be it animal or human, your watch sends you back in time. You're treated to some subtitled audio, about 10 to 15 seconds worth max without any graphical accompaniment, and then a freezeframe of the exact moment the corpse met its demise aboard the Dinn. You can then walk about the area where the freezeframe occurred to get a good look at just what went on.

These scenes give you clues, some obvious like a person's name being shouted, and some less so - maybe a person's profession is hinted at in the dialogue, and you have to use that to piece together who is who in the resultant scene. This enables you to gradually complete your ledger and figure out everybody's fate. You resolve the game in a non-linear manner and there are some pretty bloody demises, which are the parts that remind me of Pulp Fiction.

You have to determine the identity of each crewmember/passenger through these scenes and update your ledger accordingly. The ledger comes with a number of clues, such as everybody's name, nationality and profession, a few artist sketches and everybody's crew number. Those moments where you piece together those disparate bits of information make you feel like Sherlock Holmes.

Every time you correctly deduce the identity and fate of 3 people, the ledger will lock in those correct answers. This is both a good and a bad thing, for it seems to encourage a bit of guess work - changing people's names around to see what fits, but also gives you a clear sense that you are or are not on the right track with certain characters. There were a few crewmen who I'd identified, but didn't quite get their fates right until the end. For the most part, the game is reasonably forgiving about the cause of death as it will sometimes allow multiple correct answers for a given person. The difference between getting spiked or speared, for example. There were only a couple of fates that I didn't resolve without ultimately looking up, and they made sense once I did that.

One thing the game gets completely spot on is its difficulty curve. You'll resolve the first few fates and identities easily enough, with the game giving you some characters that are fairly easy to resolve. The game also hints at the sorts of things you should be looking out for. But once you have those first three people locked in, things really open up and you can explore the ship pretty much everywhere. This seamlessly moves you into the more challenging parts of the game. Also, character faces in your ledger are blurred until the game thinks you have enough information to identity them - and once they are unblurred, the game tells you a difficulty rating for each person. This lets you focus your efforts on some of the easier to deduce characters as you organically build up your investigative skills by becoming better and better at reading the subtleties of the freezeframe environments and comparing them to other clues. This is one of the most impressive things about the way the game is designed, really good stuff.

Ultimately the Obra Dinn is a bit like a jigsaw. You have a set number of scenes to find. The order you find them can vary and you will start closer to the end of the story than the beginning (I did anyway), but there's nothing for you to miss. It's not one of those multiple outcome games, beyond you either solving the mystery or not. There will be times where you'll have to go back and check an old scene again, there were some scenes I investigated several times - particularly those where multiple things are happening on different floors of the ship! Unfortunately, rewatching scenes again is a bit of a faff. You can't use your ledger to jump back to a scene, you have to manually find it on the ship. That being said, the craftsmanship that's gone into each of the freezeframes is very good. Perhaps the Obra Dinn is less a jigsaw and more an art exhibition with a solvable undertone, because each jigsaw piece, or freezeframe, has clearly been painstakingly chiselled down to the last detail.

But that's about my only real negative for the game. The graphics do take some getting used to, but there are a number of different filters you can apply to find a mono-palette that suits. Sometimes it's difficult to see what's going on, but it's never impossible. The voice acting is good and will serve Brits well because you do need to use people's accents to deduce their identity at times. The soundtrack is also quite memorable. There aren't many songs or anything, but the tunes that are there feel appropriate for the time period, suitably ominous and quite unlike what you'll hear in almost any other game.

Overall, the Return of the Obra Dinn is an original and well executed take on investigative sleuthing with a striking audio-visual appeal and deftly delivered difficulty curve. There's nothing here that will make you want to play it again, but it is the sort of game that you could watch someone grapple with vicariously. It's drawbacks, such as having to backtrack to different parts of the ship to review scenes, are more than made up for by everything the game gets right.

If this even remotely sounds like something you're interested in then the next time it is on sale, make sure you pick it up.  Thumbs Up!
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptyThu 22 Oct 2020 - 15:30

Great write up! Excited to get stuck into it... at some point.

My most recently finished game was not a 10/10...

Last Game You Finished And Your Four-ghts - Page 23 Sms110

Super Mario Sunshine

So, I basically agree with Cappa on this. When it shines (ha), it really shines, and has a fabulous sense of playfulness and identity that's different to every other 3D Mario game. When it doesn't... man, it can be another level of fuckery.

What I really love about Sunshine is the sense that you are on holiday, that you've gone to a totally new destination where everything's a bit different, and you get to visit a bunch of attractions and towns and speak to the locals. Delfino Plaza is really fun and easily my favourite hub world out of the 3D Marios. A lot of the locations are, I think, really well realised, with Noki Bay and Sirena Beach being my particular highlights. Controlling Mario was really fun - so slick compared to 64 - often with a real sense of verticality offered to you by use of FLUDD. And it looks gorgeous.

I think FLUDD and Yoshi were both underused, which is a shame. In terms of nozzles, 95% of the time you just needed the hover one; and with Yoshi, they're unlocked relatively late on and apart from a few levels where you have to use one, it feels like more of a novelty. (But the added percussion in the music when you ride one is great.)

When Sunshine stumbles is just the cheapness and frustration of some of the levels. The camera and bugginess didn't even bother me that much (the former being much better than 64's, and the latter rarely actually messing anything up for me) - not compared to, for example, The Goopy Inferno, The Secret of Casino Delfino, Secret of the Village Underside, Red Coins of the Pirate Ships, Red Coins on the Water, and The Sand Bird is Born. The number of pain-in-the-arse-levels is minimal compared to the number of good fun levels - in fact, listing them makes me realise that they were mostly the 'secret' levels (or the run up to them) or frustrating red coin levels - but you HAVE to do them if you want to get to the end because you have to do 7 episodes in every world to unlock the final level. This seemed a bit weird to me - why bother collecting Shines (or indeed blue coins) if you just need to get those specific 49 Shines?

I read a comment where someone compared Sunshine to Majora's Mask. Obviously they're vastly different games, but they feel like weird experimental games, particularly in retrospect, and that comes with more stark hits and misses. For all that some levels infuriated me, and I don't particularly feel like collecting more Shines after beating the final boss (I finished with 68), I still love it and I love that Nintendo chose to be a bit weird with it. I would absolutely love to see a Sunshine-esque game again one day - just without the cheap bits that you can't avoid playing if you want to see the credits roll.



Edit: I forgot to mention - why does Bowser's voice actor sound like Sam the Eagle from the Muppets? Bowser voice - Sam voice
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptyThu 22 Oct 2020 - 20:03

I know the plot of Obra Dinn already... guess I should probably still play it though, it looks top by any metric.

Aw, poor SMS. Aww! I have fond memories, but I'm not at all surprised that dragging a barely improved version into the light of day hasn't held up overly well. Nobody else found the level with the eel annoying? That's the one that haunts my dreams, pachinko and sand birds be damned.
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptyThu 22 Oct 2020 - 20:56

I didn't really mind the eel because although jetting around underwater with FLUDD made it a little tricky to aim, there were so many coins around that you could heal yourself and go back to clean its teeth a little more without any cheap shots or time pressure.

One level I loooved was the manta ray level in Sirena Beach. It was tense, but doable, and I dunno, just iconic - I have such a clear memory of it from the first time around. Love it.
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptyFri 23 Oct 2020 - 20:20

I do not have such fond memories of those sodding rays. DAMN YOU!
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PostSubject: Re: Last Game You Finished And Your Four-ghts   Last Game You Finished And Your Four-ghts - Page 23 EmptySat 24 Oct 2020 - 12:37

I think I will be picking up the 3d all star collection today or tomorrow. I've never really played any of the bundle so it will be interesting to give them a go. My girlfriend really liked Mario 64 and wants to play it again.

I'm hoping that when I play them it'll feel good. If the first two are not my cup of tea I'm still expecting good things from Galaxy.
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