Also the residual yelling after you've had your back teeth out
 
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 Super Mario Bros. Wonder (Lonely As A Cloud)

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JayMoyles
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Balladeer
DIVINE LONELINESS
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PostSubject: Re: Super Mario Bros. Wonder (Lonely As A Cloud)   Super Mario Bros. Wonder (Lonely As A Cloud) - Page 3 EmptyFri 26 Jan 2024 - 18:18

Can confirm that they were. I completely forgot about online, otherwise I would've turned it on for those and had a much better time... or just been stubborn and plugged away at them on my lonesome regardless. Duh!
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Rum
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PostSubject: Re: Super Mario Bros. Wonder (Lonely As A Cloud)   Super Mario Bros. Wonder (Lonely As A Cloud) - Page 3 EmptySat 27 Jan 2024 - 19:23

I had a couple of nice moments of camaraderie with the online feature too! There were a couple of the late levels where me and another player kept dying, for example, and they managed to get to the next bit before I did - and a few deaths later, once I eventually got to that next bit, the other player was there waiting and they did a happy emote and then we went to the flagpole together. Cute!
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PostSubject: Re: Super Mario Bros. Wonder (Lonely As A Cloud)   Super Mario Bros. Wonder (Lonely As A Cloud) - Page 3 EmptySat 3 Feb 2024 - 20:10

So far I've only got through the first couple of worlds, but I really do like the way the online stuff works, for that reason you said there Rum. I've had a couple of smiley face team moments so far! To paraphrase another recent post of the End Of Year Awards, this is the true Strand game Kojima wanted!
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JayMoyles
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PostSubject: Re: Super Mario Bros. Wonder (Lonely As A Cloud)   Super Mario Bros. Wonder (Lonely As A Cloud) - Page 3 EmptyWed 21 Feb 2024 - 14:08

Big Strand game vibes from the multiplayer, absolutely spot on.

I've only got the big hard final level to do in this. I've not played it in a while as Tekken 8 distracted me, but the urge to go back and remember how to play isn't exactly high. Maybe I'll squeeze it in before Rebirth.
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PostSubject: Re: Super Mario Bros. Wonder (Lonely As A Cloud)   Super Mario Bros. Wonder (Lonely As A Cloud) - Page 3 EmptyThu 22 Feb 2024 - 1:29

I played my first session of actual multiplayer with Mercy's brother and it was hilarious chaos, especially as we were deep into endgame content.
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JayMoyles
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PostSubject: Re: Super Mario Bros. Wonder (Lonely As A Cloud)   Super Mario Bros. Wonder (Lonely As A Cloud) - Page 3 EmptyThu 22 Feb 2024 - 13:44

I'm not sure how I'd feel about the actual multiplayer in this - multiplayer Mario is manic enough without adding in things like Wonder Flowers.
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PostSubject: Re: Super Mario Bros. Wonder (Lonely As A Cloud)   Super Mario Bros. Wonder (Lonely As A Cloud) - Page 3 EmptyThu 22 Feb 2024 - 14:55

Characters no longer bounce off eachother, so it was a little less chaotic than NSMB
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JayMoyles
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PostSubject: Re: Super Mario Bros. Wonder (Lonely As A Cloud)   Super Mario Bros. Wonder (Lonely As A Cloud) - Page 3 EmptyThu 22 Feb 2024 - 15:38

Is there still collision or is it sort of like interacting with the ghost players in the online connectivity mode?
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PostSubject: Re: Super Mario Bros. Wonder (Lonely As A Cloud)   Super Mario Bros. Wonder (Lonely As A Cloud) - Page 3 EmptyThu 22 Feb 2024 - 23:39

JayMoyles wrote:
Is there still collision or is it sort of like interacting with the ghost players in the online connectivity mode?

As I recall, no collision.
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JayMoyles
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PostSubject: Re: Super Mario Bros. Wonder (Lonely As A Cloud)   Super Mario Bros. Wonder (Lonely As A Cloud) - Page 3 EmptyFri 23 Feb 2024 - 16:11

Ah, nice, I think that change would make it work pretty smoothly then, although I'd reckon losing the total carnage of Mario multiplayer would be a little sad.
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