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 Celeste (One Standing)

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Balladeer
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PostSubject: Re: Celeste (One Standing)   Fri 13 Apr 2018 - 20:05

I think the most impressive thing I can say about Celeste is that out of it and Xenoblade Chronicles 2, I prefer Celeste. It is my favourite 2D platformer and (I worked this out) my eleventh favourite game of all time.

I feel a need to do a big Celeste post somewhere else...
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JayMoyles
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PostSubject: Re: Celeste (One Standing)   Fri 1 Jun 2018 - 21:51

Bashed out the Mirror Temple last night and I'm about to settle into the next chapter once I've had a jaunt around the forum.

I did like that level - more so than the windy mess prior - but I'm still yet to be properly blown away like you guys beyond being very impressed by how smooth the platforming feels. More to come.

EDIT: Beaten Chapter 6. Absolute cracker. I got a little bit in to Chapter 7 but I'm leaving the rest till tomorrow. Top marks. Thumbs Up!
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Drunkalilly
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PostSubject: Re: Celeste (One Standing)   Sat 2 Jun 2018 - 2:06

I can't say I'm too surprised to learn it doesn't live up to the insane hype it received online, including around these parts. I am very glad you're enjoying it though.
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Balladeer
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PostSubject: Re: Celeste (One Standing)   Sat 2 Jun 2018 - 12:01

We definitely didn't help, did we? Embarrassed That said, those two levels are, to my mind, the weakest the game has. Glad you're enjoying it, anyhow.
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JayMoyles
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PostSubject: Re: Celeste (One Standing)   Sun 3 Jun 2018 - 17:37

The last couple of levels were brilliant, and I'm keen to go and tackle some of the trickier stuff down the line, but I'm done for the time being.

I find it tricky to get overwhelmingly hyped about a platformer, hence why I've been a bit reserved on it compared to most of the gang here, but it's an easy 9/10 for me thanks to the fluidity of the platforming, the heartwarming story and banging tunes. Thumbs Up!
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Balladeer
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PostSubject: Re: Celeste (One Standing)   Sun 3 Jun 2018 - 19:11

So am I, normally! 2D platformers anyway. But I'm glad you liked it, Jay - that's the important thing. Thumbs Up!
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OrangeRakoon
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PostSubject: Re: Celeste (One Standing)   Tue 5 Jun 2018 - 19:47

The greatest achievement of Celeste is the near perfect marriage of narrative theme to gameplay - the only other game I can really think of that achieves similar is Papers Please.
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Balladeer
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PostSubject: Re: Celeste (One Standing)   Mon 24 Dec 2018 - 21:28

https://twitter.com/MattThorson/status/1076234281196736512

Did anyone complete all the C-sides? Does anybody hate their mind? More levels for you!

Sob.
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The_Jaster
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PostSubject: Re: Celeste (One Standing)   Mon 24 Dec 2018 - 23:23

Hopefully I have less of a backlog by then as it'd be nice to return to Celeste.
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Crumpy Andy
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PostSubject: Re: Celeste (One Standing)   Mon 24 Dec 2018 - 23:25

I beat all the C-sides, so I'll be there
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Balladeer
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 9:04

Utter madman. In a good way, but... woof. No
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Drunkalilly
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 13:35

I'm nowhere close to finishing the B Sides, let alone the C Sides, but the knowledge that there is so much Celeste waiting for me is very pleasing.
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fronkhead
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 13:52

I was reading a "games you should pass on in 2018" list that was pretty critical of this as a whole the other day.

https://gamebias.wordpress.com/2018/12/13/game-bias-10-worst-games-of-the-year-and-play-instead-list/

I don't really think trial-and-error platformers are very clever at all - you brute force a predetermined winning set of inputs (since the level design is intentionally rigid) that will kill you if you don't match it with the exact precision that its creator knew when creating it. It's much harder to make a tough platforming game that doesn't pigeonhole you into learning a very specific set of inputs to clear its levels.
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 14:17

Fronkhead wrote:
you brute force a predetermined winning set of inputs (since the level design is intentionally rigid) that will kill you if you don't match it with the exact precision that its creator knew when creating it.

I wouldn't say Celeste is like that at all, not all of it anyway as after I beat it I've watched casual play throughs as well as speed runs and I've seen folk do parts I done a little differently. Speedruns are especially creative in how they zip through the levels taking paths I didn't even think were possible.
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Drunkalilly
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 15:27

lol wut?
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Balladeer
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 16:27

I skimmed that article, then wished I hadn't give the site a hit.  Looks very much like it's slagging off popular games for the sake of getting attention.  That they don't like Celeste, I consider a recommendation.
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 16:59

Yeah I just hopped on to pretty much say the same thing as Balla there, a very odd article.
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 19:56

Ain't nout wrong with a good rhythm game, which is how I view those twitch fast platforms like super meat boy. I imagine celeste is similar. I've still not picked it up, went for the excellent into the breach first, but I'm still looking forward to this.
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 20:54

The guy obviosuly couldn't hack it and thought he'd blame the game rather than himself. To call it trial and error is an insult as well, some sections will take one person multiple attempts and another will do it first time, it's all about how the player perceives where the character and platforms/hazards are.

It's definitely the hardest game to not frustrate me, I know if I struggled it was never down to bad or unfair game design it was all down to me. Ignoring all the gameplay too it's totally worth playing for the story alone.

Sent from Topic'it App
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Balladeer
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 21:38

Treesmurf wrote:
It's definitely the hardest game to not frustrate me, I know if I struggled it was never down to bad or unfair game design it was all down to me. Ignoring all the gameplay too it's totally worth playing for the story alone.

Smurf's absolutely nailed it here. Agreed with all of this.
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JayMoyles
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PostSubject: Re: Celeste (One Standing)   Tue 25 Dec 2018 - 21:41

Baubleadeer wrote:
I skimmed that article, then wished I hadn't give the site a hit.  Looks very much like it's slagging off popular games for the sake of getting attention.

Yeah, agreed - the holier than thou attitude pervading the article had me rolling my eyes throughout.

The bit about Mario Tennis Aces is mind-boggling considering that the author seems to be wanting a dry tennis sim with him bemoaning "basic tennis options". It's a Mario sports game. The part about MTA lacking perseverance is simply wrong as well - when you're playing against an opponent of a similar calibre, the long rallies utilising the different techniques are long, tough and ultimately satisfying affairs. Slag off MTA for the lack of a substantial single player, sure, but that game is a treat to actually play.
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PostSubject: Re: Celeste (One Standing)   Mon 31 Dec 2018 - 15:28

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Balladeer
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PostSubject: Re: Celeste (One Standing)   Tue 1 Jan 2019 - 20:29

I thought the ending screen was on a Pokémon card for a minute. Laughing
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Drunkalilly
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PostSubject: Re: Celeste (One Standing)   Wed 2 Jan 2019 - 13:33

Oooh, that's actually really tempting!
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OrangeRakoon
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PostSubject: Re: Celeste (One Standing)   Wed 2 Jan 2019 - 15:17

Drunkalilly wrote:
Oooh, that's actually really tempting!

Too late it's limited run games so it sold out within 2 minutes of going live

You can preorder the standard physical edition though so I'm glad they're doing that (I think I'm going to get it too)

I'm in for the new levels too! I also did all the C-sides B) (I didn't get the strawberries for completing each level without dying though... god no)
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