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  Dragon's Dogma: Dark Arisen

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Buskalilly
Din
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyTue 28 Jan 2020 - 23:52

OrangeRakoon wrote:
Won't it cost a million RC points because they'll be much higher level?

Nope, if they're your friends I think you can use them for free. I was using Joe Skrebels' endgame pawn for the whole game!
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OrangeRakoon
Disciple of Maddrell
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyWed 29 Jan 2020 - 14:17

o:

Well that changes things!
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Balladeer
The Next Koizumi
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyMon 3 Feb 2020 - 19:08

I've completely misinterpreted this game: for some reason I thought it was procgen. Now I've looked at what it actually is... Colour me intrigued, fellas!
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Buskalilly
Din
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyTue 4 Feb 2020 - 1:21

Not only do you write off perfectly good games for having procedural generation, now you're throwing games that dont even have it under the bus!




Postgame stuff is stupid hard so Im putting this down for a bit. Everything up to the first ending is gold though.
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OrangeRakoon
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyTue 4 Feb 2020 - 13:54

Balla Laughing

I'm 30+ hours in now, level 38. I'm supposed to go see the Duke but it warns me my current quests will be cancelled so I'm exploring the world and ticking those off first (seems super early for a progress gate though!)
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Buskalilly
Din
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyTue 4 Feb 2020 - 15:14

You play games weird.

My completion was like 40 hours/ level 40 . . .
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OrangeRakoon
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyTue 4 Feb 2020 - 16:02

no YOU play games weird!!

I'm assuming I have plenty of story left because I've only done a handful of story quests, game would be super quick for just the main route otherwise...?
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Buskalilly
Din
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyTue 4 Feb 2020 - 23:14

Depends which meeting the duke you're talking about . . .

I think the story actually is pretty short, but theres no way youd be high enough level that way
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OrangeRakoon
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyThu 6 Feb 2020 - 12:33

The first meeting, when you go to the castle for the first time.

I'm past there now anyway! The quest warning was a little misleading, he only meant his specific (four) quests would be cancelled. Unlocked loads more now, but having explored seemingly the whole map it's quicker for me to jump between objectives B)
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OrangeRakoon
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyMon 10 Feb 2020 - 10:22

I'm in the postgame now and it is happily substantial! I'm even reluctant to call it "postgame" as there is so much to it.

To summarise the game in terms of others, it's something halfway between Skyrim and Dark Souls with Monster Hunter influence, and the questing/NPC routines/day-night systems remind me a lot of Xenoblade Chronicles.
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JayMoyles
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyTue 11 Feb 2020 - 20:26

It 100% sounds right up my alley. Was it as janky as some gameplay videos have made it appear, though?
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Buskalilly
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyTue 11 Feb 2020 - 23:46

I really didnt find it Janky at all. It was obtuse at times but thr various systems generally worked well and the combat, once you unlock all your moves, is very Monster Hunter.
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OrangeRakoon
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyWed 12 Feb 2020 - 11:27

Performance wise it runs great on Switch. Mechanically it plays well too. There is some janky design, but you pretty much end up ignoring it - basically using any consumables from your inventory is really awkward, especially tools like throwing knives or special arrow types, so you just don't.

They added "hotkeys" which are stupidly obtuse and awkward to use (you have to assign to the d-pad from the inventory and they can only be applied to certain items, and then hold both L and R together to use them on the d-pad, when L and R are also used to get into a battle stance/ready skills for primary and secondary weapons) and that was weird as hell to work out and get used to, but I ended up just having my lamp on up and healing items on left/right, so I never had to go into the inventory to use items as they are really the only things you need to use.

Some of the class skills can feel a bit "janky" compared to games where they are just standard mechanics but only because they are genuinely interesting and diverse skills - you can unlock double jump, roll dodge, sprinting, jumping off shields, kicking off people for a high jump, all as specific class skills! There is even a cancel as an unlockable skill, which I have equipped all the time because you can use it to skip the animation for equipping/unequipping the lantern, and that's obtuse and undoubtedly some level of janky but entirely of my own choice as a non-standard mechanic.

Basically the depth of systems and mechanics more than makes up for how obtuse and awkward some of them are, but the core game systems don't suffer from the same complaints so you can choose how deep to engage with things. It's no worse than the wiki diving that happens when you get really into Dark Souls, for example.
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JayMoyles
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PostSubject: Re: Dragon's Dogma: Dark Arisen    Dragon's Dogma: Dark Arisen - Page 2 EmptyThu 13 Feb 2020 - 23:27

Aye, I was thinking that all of that reminded me of some of the jankier/obtuse moments in Dark Souls, so your closing comparison makes perfect sense. I love the sound of the different class abilities though - that genuinely sounds like great fun.
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