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 Xenoblade Chronicles: Remade Remake Edition

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Balladeer
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptyFri 27 Nov 2020 - 20:51

I walked smack into that one. Duh! Laughing
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptySat 28 Nov 2020 - 18:16

Nah, really though, I'm enjoying it a lot. It has a lot of little enhancements that are much appreciated, like making quest directives a bit easier to find on maps, and cues telling you when moves will be effective (e.g. when you're at the right angle for a move targeting the foe's side). I've just reached Nopon Village and have not long met Melia, but haven't encountered Riki yet.

Still don't really understand how skill links work though.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptyMon 30 Nov 2020 - 20:05

Moyles told me that it also highlights the necessary glowy things for side-quests? That's a big plus if so, it was one of my most hated parts of the game.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptyWed 2 Dec 2020 - 14:05

Yep, it does. When you see them in the field, if they're part of a fetch quest you've already activated, they have a little exclamation mark over them - as do monsters you've been asked to take out.

I think I understand skill links now (ish) and did a little skim of a guide yesterday to better understand each character's role in battle. Have got Melia and Riki in the team now, and spent far too long yesterday dicking around trying to find items for restoring Colony 6. Couldn't find them, just decided to go back and continue the story a bit more instead.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptyThu 3 Dec 2020 - 20:54

I never bothered with any part of Colony 6. Laughing Find a bunch more blue crystal things is it? No tah.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptyTue 8 Dec 2020 - 22:32

I think I'm approaching the point I got to when I played it the first time around - Galahad Fortress.

One thing I like is the occasionally completely incongruous names of the blue glowy things. Wandering around an ancient tomb designed to be a trial for potential leaders of the royal family, finding plenty of Tasty Sausages.
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Buskalilly
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptyWed 9 Dec 2020 - 3:59

Sausages are the food of kings, no doubt about that!
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptyThu 10 Dec 2020 - 18:41

Thank goodness they weren't Nasty Sausages. That's probably what the servants got.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptySat 12 Dec 2020 - 14:14

Plenty of servants would have received my nasty sausage, were I an ancient noble.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptySat 12 Dec 2020 - 17:52

I walked into that one.

Much like a servant walking into Buska's nasty sausage.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptyFri 18 Dec 2020 - 20:04

So in my absence from the good ship GNamer, I ended up putting close to a hundred hours into this between the main campaign and the new epilogue chapter. I bloody loved it! Despite having watched a Let's Play of the game years back, I'd forgotten pretty much all the main story beats, so I was invested in all the twists and turns. The characters all grew on me and I'll definitely look back on my time with the gang fondly.

The combat was initially a bit fiddly for me, but it really came alive in the endgame fighting some of the tougher unique monsters. There was more strategy in the combat system than was first clear. It actually reminded me a lot of an MMORPG in many ways, with aggro and skill cooldown being a big deal.

I do think the whopper environments, whilst stunning upon your first time exploring each zone, grew to be a bit of a drag when revisiting them for sidequests and collectables. It would have been nice to have a faster mode of transport after "clearing" each zone, so to speak.

But aye, quality adventure. I'm glad I waited to play this version rather than persevering with the 3DS version.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptyFri 18 Dec 2020 - 22:33

Glad you enjoyed it Moyles! I'd be tempted to pick it up myself, with the rectification of the crystals and whatnot, were it not for the fact that I really don't have time to play 100h of a game I've already rinsed. (There's no curing Agniratha, sadly.)

Onto XC2 with you now! Er, please?
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masofdas
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptyFri 18 Dec 2020 - 22:43

I almost bought this on Wii a few days ago for my collection, but I don't know when if I'll ever play, and it's not like Galaxy 2 which still looks great on Wii.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptySat 19 Dec 2020 - 0:54

@Balladeer wrote:

Onto XC2 with you now!  Er, please?

I need a JRPG breather, give me time. Laughing

@masofdas wrote:
I almost bought this on Wii a few days ago for my collection, but I don't know when if I'll ever play, and it's not like Galaxy 2 which still looks great on Wii.

If you do plan to actually play it rather than just buying it for the collection, the Definitive Edition is the way to go for sure. I honestly think the storytelling is better by virtue of being able to see the characters emote and for them not to look like hideous Muppet offspring.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptySat 19 Dec 2020 - 9:51

That's what I should have said back when it came out and not about the sandwich.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptySat 19 Dec 2020 - 10:51

@JayMoyles wrote:
The combat was initially a bit fiddly for me, but it really came alive in the endgame fighting some of the tougher unique monsters. There was more strategy in the combat system than was first clear. It actually reminded me a lot of an MMORPG in many ways, with aggro and skill cooldown being a big deal.

Interesting you should say that actually - I do like the combat system, and balancing each character's skills (Dunban or Reyn are always in my team as aggro sinks, but I pretty much never have them together, for example) but by the time I got to the late game I've been getting a bit fatigued with the battle system. So from about the point of Agniratha I switched to Casual mode so that fights didn't feel like as much of a slog and I could appreciate the buildup of the end of the story. Otherwise there's a strong chance I wouldn't have persevered.

I haven't quite finished the main game yet but I'm very nearly there, and then I'm going to play Future Connected, so I'll save my main thoughts for a deeper dive on the game once I've finished it all.
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PostSubject: Re: Xenoblade Chronicles: Remade Remake Edition   Xenoblade Chronicles: Remade Remake Edition - Page 5 EmptySat 19 Dec 2020 - 13:44

@masofdas wrote:
That's what I should have said back when it came out and not about the sandwich.

Bad news though Mas... the sandwich remains unfixed. Laughing

@Rum wrote:
@JayMoyles wrote:
The combat was initially a bit fiddly for me, but it really came alive in the endgame fighting some of the tougher unique monsters. There was more strategy in the combat system than was first clear. It actually reminded me a lot of an MMORPG in many ways, with aggro and skill cooldown being a big deal.

Interesting you should say that actually - I do like the combat system, and balancing each character's skills (Dunban or Reyn are always in my team as aggro sinks, but I pretty much never have them together, for example) but by the time I got to the late game I've been getting a bit fatigued with the battle system. So from about the point of Agniratha I switched to Casual mode so that fights didn't feel like as much of a slog and I could appreciate the buildup of the end of the story. Otherwise there's a strong chance I wouldn't have persevered.

I can definitely see where you're coming from in regards to fatigue setting in later in the game. I recall the fights not exactly being tough around that part of the game, so combat definitely began to drag. But, the endgame side content really opened up the combat for me again, so maybe you'll have a similar experience? I did use Casual Mode for a few fights I just could not be arsed with though, I must admit.
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