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 Miitomo - Nintendo's First Smartphone Game

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The_Jaster
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 5 Apr 2016 - 19:01

Isn't there a way to add folk without facebook or twitter? I don't mean the face to face option btw.
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ZeroJones
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 5 Apr 2016 - 19:06

Isn't there a suggested friends thing in the Friends menu?

Also, I had this huge thought searing across my consciousness on the walk home from work earlier: when you put a Miifoto on Twitter, the hashtags are #Miitomo and #MiitomoStyle... but not #Nintendo . Why might that be, do we think?
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Balladeer
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 5 Apr 2016 - 19:09

Is there now. Might be worth looking into that!

Also, the notification noise: most irritating thing in Nintendo since Phi?
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NintenDUCK
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Wed 6 Apr 2016 - 15:28

The suggested friends only suggests twitter followers and facebook, you can't seem to add friends through NNID's or anything, but maybe that could be an NX thing. Because I only have two freinds on Facebook who use miitomo and decided to make the plunge into the twittersphere purely for miitomo purposes. So if you want to add me then follow me, @NinjaTurnip.
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Jimbob
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Wed 6 Apr 2016 - 19:47

I've tried to add who I can find - I've done so many friend code / 3DS / WiiU / Mario Kart etc. things over the years, I'm not sure who I've added or not!
I'm not sure what the hell I'm doing, but I seem to be enjoying it! Maybe we should just move the forum onto Miitomo? Laughing
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Balladeer
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Thu 7 Apr 2016 - 21:30

I'd swear that one of the jingles in the Mii Drop minigame is straight out of the Wario Wares. Nice touch if so, Nintendo. Thumbs Up!
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Treesmurf
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Sat 9 Apr 2016 - 23:03

Got the 2 3DS themes now as well as TP Picross. Won't bother with WW Touched as I already have that and played it recently to boot so I'll just save them up until something else comes along.
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Drunkalilly
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Sun 10 Apr 2016 - 10:30

So it appears Balla doesn't follow me on Twitter. Git.
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Balladeer
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Sun 10 Apr 2016 - 11:12

I don't follow anyone from this forum on Twitter! Otherwise I'd follow some and not others, and that'd result in people simmering with resentment.

At least this way the resentment's all out in the open.
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ZeroJones
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Sun 10 Apr 2016 - 11:16

Fairly sure you can register each other anyway - if you go into the Friends menu there should be some suggested friends in there. If not, well, there's a meeting of GNamer Forumites being arranged for the summer. Cool
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Drunkalilly
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Sun 10 Apr 2016 - 11:27

Yeah, I tried to find Balla in my recommended but it didn't work.
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Jimbob
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 12 Apr 2016 - 20:22

Me too Sad
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Balladeer
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 12 Apr 2016 - 20:32

Nobody recommends me. Sad
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ZeroJones
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Fri 15 Apr 2016 - 18:00

Jo just started using Miitomo... with her phone still connected to our Bluetooth speaker! Gave me the shock of the week when MiiJo started echoing around the dining room. Shocked
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Balladeer
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 19 Apr 2016 - 9:54

I've removed Miitomo from my 'phone. Even in Power Save mode, it drained battery like nobody's business, and I wasn't getting enough out of it in exchange. If they update it to make it actually interesting, expect me to make a re-entry.
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masofdas
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 19 Apr 2016 - 15:25

I've kinda given up on it as well now but did see something Axis's pointed out there's a question about VR and a VR headset in the store which isn't a VB for nostalgia purposes.
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The_Jaster
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 19 Apr 2016 - 17:33

I hit over 1k plat pts the other day & I've not been back on it, the last week was quite boring with many old questions popping up for me so I'll just be collecting the weekly points from accessing the eshop/miiverse/My Nintendo from now on.
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ZeroJones
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 21 Jun 2016 - 21:54

With the exception of Drunka's Transformers post, my Miitomo is a bit of a wasteland at the moment. I'm also coming up to the limit of my phone's storage and Miitomo takes up nearly 1 Gig. Shocked
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Balladeer
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 21 Jun 2016 - 22:02

For me it was the battery drain that made me uninstall it with prejudice. A nice idea, but Nintendo's next mobile games need to have substantially more legs on 'em.
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Drunkalilly
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 21 Jun 2016 - 22:05

I'm pretty much keeping it for that Transformers post now. The rest of it was silly fun but, predictably, was dead in a week.
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masofdas
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 21 Jun 2016 - 22:09

I have a look every now and again.

Not had it drain battery though.
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Jimbob
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Tue 21 Jun 2016 - 22:36

Yeah, I have run out of game screenshots to insert my Mii into, and there's only so many times I can write "poo" as an answer...
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The_Jaster
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Wed 22 Jun 2016 - 16:35

Jimbob wrote:
Yeah, I have run out of game screenshots to insert my Mii into, and there's only so many times I can write "poo" as an answer...

You could always use "poop" Wink
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ZeroJones
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Thu 23 Jun 2016 - 7:53

I've deleted Miitomo... and put it on my hudl instead. Dance Space saved on the phone and profile successfully transferred. Grin
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Muss
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PostSubject: Re: Miitomo - Nintendo's First Smartphone Game   Thu 30 Jun 2016 - 20:36

I don't really use it anymore, Transformers thread aside. It was a nice idea that ran out of steam. It is still a reasonable laugh on a piss break though, and it speaks volumes to Nintendo as a creative outlet that they managed to make a Social Platform pleasant fun
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