- Balladeer wrote:
- I couldn't with your views on BotW
1. Weapon Durability
Better in TotK as when it goes your sword is going to break after two hits, I can least put a rock on the end of it to make a club to get two more hits.
2. No Dungeons
Still in my opinion no dungeons, sure we got the temples which the two I saw looked the same and had the same objective.
Better in TotK as the two I fought at least weren't just copy and paste like in BotW
In BotW you do get some story told to you via the main quest, but a lot was told via the memories with those darn photos of a leaf in the wind on a cold winter's morning. Least in TotK, you've got those geoglyphs that can be spot from the towers and much easier to find.
Climb tower open map up, what's this a Ubisoft game?
6. Story Again
BotW never ever made me want to save Zelda, or why I should care beyond umm yeah I guess better save Hyrule. Again this is improved in TotK as some of the other characters are likeable or give reason to care.
Princeess Zelda still isn't for me, at least Matthew Mercer is decent.
Seemed more in BotW than TotK even though it's the other way around. Now I'd sooner have dungeons and you're going to say they're the same as before, yet this time I did like them maybe it's the white aesthetics, or I prefer Links powers now.
9. No items
Sill no items, I want a boomerang that I use for one dungeon and nothing else.
10. Haven't really got a 10th, maybe though for the next they should look at an ALBW where they make that game bigger, 3D and the dungeons I can go to in any order like in ALBW, but the fire dungeon is easier with the water bombs or along those lines.
Maybe set pieces because in the story at certain points something might happen like Link captured and you have to escape, where I didn't see that in BotW or TotK.