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 Fire Emblem: Three Houses - Give Me Orders Daddy

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Kriken
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Kriken

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PostSubject: Re: Fire Emblem: Three Houses - Give Me Orders Daddy   Fire Emblem: Three Houses - Give Me Orders Daddy - Page 8 EmptyThu 19 Sep 2019 - 22:38

Glad to hear that exp-grinding is apparently completely pointless for Maddening difficulty. During my hard/classic playthrough it seemed that when I did paralogues and the occasional side battle (to use up the rest of my activity points) I'd be over-levelled, but also that I couldn't skip all of them or I'd be under-levelled. Would like to be able to not think about that and treat the game like a linear Fire Emblem for the most part. So yeah will need to check it out at some point.

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JayMoyles
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PostSubject: Re: Fire Emblem: Three Houses - Give Me Orders Daddy   Fire Emblem: Three Houses - Give Me Orders Daddy - Page 8 EmptyFri 20 Sep 2019 - 23:11

Athrun888 wrote:


Spoiler:
 

Spoiler:
 


Athrun888 wrote:
The early maps seemed pretty rough from the LP I watched of them.  Enemies stats getting buffed completely changes the dynamic (everyone gets doubled and hit hard for instance...), and there are absolutely no safe plays to make for the mock battle so the barrier for entry is pretty high.  Enemies also seemed to be more aggressive in pursuing the player, adding another layer of screws to drive in.  

Oh, and the exp gains got nerfed to about 25% of what they are on hard and normal modes, making exp grinding maps completely pointless.  

Doesn't strike me as a masochist mode like Awakening's Lunatic was, but it's definitely scaled to give a player a thorough and rough test of their skill  with the game.

Yeesh, not sure if I fancy that from the sounds of things. Sounds a bit too brutal for my tastes. I'll likely still check it out if nothing else and like Kriken said, skipping the side battles will be a relief.
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Athrun888
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PostSubject: Re: Fire Emblem: Three Houses - Give Me Orders Daddy   Fire Emblem: Three Houses - Give Me Orders Daddy - Page 8 EmptyMon 23 Sep 2019 - 13:39

Sometimes the RNG just wants you dead.  Second map into time-skip Deers (monastery defence), and I swear Pegasus Knights were created just to spite me.  

Earlier in the turn this went down I had a pegasus knight dead-to-rights with Cyril positioned to land a kill-blow with 73% accuracy.  He, of course, misses setting the tone of what was to be the turn from hell.  I use turnwheel and smash the Pegasus Knight with 100% accuracy instead, a waste of resources, but what does the turnwheel exist for if not to be used eh?  

Then the rest of the turn happened.  I literally burned all my timewheel uses to kill the other pegasus knight in the center of the map.  I was halfway through the map, prepping to give Alois and Shamir some much needed kills.  All goes well as Alois kills a mage and Leonie kills the enemy archer on the artillery, and I set the stage for a fairly nice chain that ends with Flayn netting a kill if she would just land an 86% attack!

So of course she misses.  TIMEWHEEL TIME!

Next I decide to reset the RNG with a different chain, this time I decide to use Leonie to soften the enemy then kill them with Shamir.  80% hit for the killshot.  Guess what happens.

TIMEWHEEL TIME!

Round three!  I swear I'm now in the Fire Emblem version of Steins;Gate.  Fate just keeps keeping this bastard alive!  Right, this time I decide to gambit the bastard and leave them for a turn to completely avoid the RNG issue.  75% accuracy.  Enemy stand activates again, and so I do mine as well!  TURN.  WHEEL.  TIIIIIIIIIIME!

Round four.  Yes, this is my fourth attempt at killing the bastard Pegasus Knight!  This time I decide screw it, Lionie can have the kill, I'll find other things to feed to Flayn Alois and Shamir.  But first it needs to be softened up for Lionie!  Alois comes in with the 73% and misses.  But no fear, I accounted for the enemy stand!  Shamir swoops in and takes out almost half their health!  And so the killshot is set, Lionie . . . lands the 93% and ends my pain!

Oh, oh, but PLOT TWIST!  Alois is now positioned to get decimated by a cav and a second pegasus knight!  YAMERO PEGASUS KNIGHT!  

Like I said, fate conspired against me!  But this time, this time I win!  I send in my nuke Marianne who from five tiles away blizzards it, Lionie kills it, and Alois...  Is in range of an enemy mage six levels stronger than him. . . Aha!  But Flayn has rescue!  I.  WIN.  

Plot twist: I literally lose the map two turns later when the area got carpet-bombed after a 60% gambit missed and both Shamir and Lionie got stuck in range of two pegasus knights capable of one-rounding each of them with 75+% accuracy per hit and I didn't have a single use of the turnwheel to save me.

Like I said, what is strategy COMPARED TO LUCK? A miserable pile of nothing. This is clearly what I get for pulling six LR's in dokkan battle within a handful of multi's. I knew that luck came from somewhere, but Three Houses of all things?
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JayMoyles
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PostSubject: Re: Fire Emblem: Three Houses - Give Me Orders Daddy   Fire Emblem: Three Houses - Give Me Orders Daddy - Page 8 EmptyMon 23 Sep 2019 - 20:47

Ooft, that's brutal. I had a couple of nasty misses during my BL playthrough, but it was nothing that rewinding and using a combat art didn't fix. I'd have torn my hair out if I'd had the luck you experienced there!
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Athrun888
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PostSubject: Re: Fire Emblem: Three Houses - Give Me Orders Daddy   Fire Emblem: Three Houses - Give Me Orders Daddy - Page 8 EmptySun 6 Oct 2019 - 6:35

The retry went by extremely easy too, so definitely the RNG being a bastard on that first run.

Mariane's paralogue done. Pretty meh relic since Byleth and Catherine have my sword needs covered. Fun map though, getting caught off-guard by the reinforcements (and subsequently taking them out in one turn through extremely tight use of gambits to save Flayn from assured death) was cool.
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JayMoyles
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PostSubject: Re: Fire Emblem: Three Houses - Give Me Orders Daddy   Fire Emblem: Three Houses - Give Me Orders Daddy - Page 8 EmptyThu 10 Oct 2019 - 0:05

I spent the whole game babysitting Flayn for the battles in which I bothered to use her. Quite apt, considering the story paints her as someone you need to protect rather than a capable fighter.
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Athrun888
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PostSubject: Re: Fire Emblem: Three Houses - Give Me Orders Daddy   Fire Emblem: Three Houses - Give Me Orders Daddy - Page 8 EmptyFri 11 Oct 2019 - 14:00

KILL EVERY LAST ONE OF THEM!

A more meta pre-battle declaration about the way to play the game has never been spoken. Good to finally get some context to the meme.

Battle at Gronder Field spoilers:
 
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Athrun888
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PostSubject: Re: Fire Emblem: Three Houses - Give Me Orders Daddy   Fire Emblem: Three Houses - Give Me Orders Daddy - Page 8 EmptySun 20 Oct 2019 - 13:43

Turn 2: I maths fail and Flayne dies from a ballista-shot.

"Okay, I'll just change a few things and have her drink a concoction to get back to full and survive since there's no possible way the enemy can one-shot her."

Turn 2 Redux: Enemy crits Flayne for a one-shot kill.

"Oh goodie.  This again.  Fine, I'll redo the entire turn and reset the RNG."

Two Redux Two Turns: Enemy crits Flayne again

*SIIIIIIIIIIIIIIIGH*

My patience for this crap turned out to be zero since I have pretty damn low tolerance when sick, so I almost rage-quit here (I never rage quit in games). Warp-Lysithea shenanigans saved the day, and I ended the day offing the Death Knight at last (golden deer chapter 19). I'll deal with Hubert tomorrow.
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JayMoyles
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PostSubject: Re: Fire Emblem: Three Houses - Give Me Orders Daddy   Fire Emblem: Three Houses - Give Me Orders Daddy - Page 8 EmptyMon 21 Oct 2019 - 1:12

Warp is busted in this game. I one-turned some of the paralogue maps with Warp shenanigans.
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Athrun888
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Athrun888

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PostSubject: Re: Fire Emblem: Three Houses - Give Me Orders Daddy   Fire Emblem: Three Houses - Give Me Orders Daddy - Page 8 EmptyTue 22 Oct 2019 - 8:47

Stride's even more broken.  I can't believe it took me almost my entire playthrough to use that gambit, been cheesing every map besides the last one since I found it.  Warp + Stride + enemy commander clear condition = done in three turns.  

Anyhow me and the boys just got back from raiding Area 17.  #fearthedeer

Seriously though I kind of wish TWSITD weren't as cartoonishly evil as they are.  
Spoiler:
 

One chapter to go...
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